Revert "Emp more effects" (#16159)

This commit is contained in:
metalgearsloth
2023-05-06 20:45:49 +10:00
committed by GitHub
parent d0de7a3c83
commit 0da5a78509
18 changed files with 14 additions and 245 deletions

View File

@@ -3,7 +3,6 @@ using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.VendingMachines
@@ -116,12 +115,6 @@ namespace Content.Shared.VendingMachines
public float DenyAccumulator = 0f;
public float DispenseOnHitAccumulator = 0f;
/// <summary>
/// While disabled by EMP it randomly ejects items
/// </summary>
[DataField("nextEmpEject", customTypeSerializer: typeof(TimeOffsetSerializer))]
public TimeSpan NextEmpEject = TimeSpan.Zero;
#region Client Visuals
/// <summary>
/// RSI state for when the vending machine is unpowered.