Revert "Emp more effects" (#16159)
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@@ -1,10 +0,0 @@
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using Robust.Shared.Timing;
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namespace Content.Shared.Emp;
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public abstract class SharedEmpSystem : EntitySystem
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{
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[Dependency] protected readonly IGameTiming Timing = default!;
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protected const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
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}
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