Revert "Emp more effects" (#16159)

This commit is contained in:
metalgearsloth
2023-05-06 20:45:49 +10:00
committed by GitHub
parent d0de7a3c83
commit 0da5a78509
18 changed files with 14 additions and 245 deletions

View File

@@ -1,5 +1,4 @@
using Content.Server.Chat.Systems;
using Content.Server.Emp;
using Content.Server.Radio.Components;
using Content.Shared.Inventory.Events;
using Content.Shared.Radio;
@@ -22,8 +21,6 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
SubscribeLocalEvent<HeadsetComponent, EncryptionChannelsChangedEvent>(OnKeysChanged);
SubscribeLocalEvent<WearingHeadsetComponent, EntitySpokeEvent>(OnSpeak);
SubscribeLocalEvent<HeadsetComponent, EmpPulseEvent>(OnEmpPulse);
}
private void OnKeysChanged(EntityUid uid, HeadsetComponent component, EncryptionChannelsChangedEvent args)
@@ -101,13 +98,4 @@ public sealed class HeadsetSystem : SharedHeadsetSystem
if (TryComp(Transform(uid).ParentUid, out ActorComponent? actor))
_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
}
private void OnEmpPulse(EntityUid uid, HeadsetComponent component, ref EmpPulseEvent args)
{
if (component.Enabled)
{
args.Affected = true;
args.Disabled = true;
}
}
}