Pulling rework (#20906)
* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time
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namespace Content.Shared.Pulling.Events;
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/// <summary>
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/// Raised when a request is made to stop pulling an entity.
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/// </summary>
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public record struct AttemptStopPullingEvent(EntityUid? User = null)
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{
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public readonly EntityUid? User = User;
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public bool Cancelled;
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}
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