Pulling rework (#20906)
* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time
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Content.Shared/Movement/Pulling/Events/AttemptPullEvent.cs
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Content.Shared/Movement/Pulling/Events/AttemptPullEvent.cs
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using Robust.Shared.Physics.Components;
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namespace Content.Shared.Movement.Pulling.Events;
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/// <summary>
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/// Raised directed on puller and pullable to determine if it can be pulled.
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/// </summary>
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public sealed class PullAttemptEvent : PullMessage
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{
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public PullAttemptEvent(EntityUid pullerUid, EntityUid pullableUid) : base(pullerUid, pullableUid) { }
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public bool Cancelled { get; set; }
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}
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