Pulling rework (#20906)

* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
This commit is contained in:
metalgearsloth
2024-02-03 14:36:09 +11:00
committed by GitHub
parent 79e3a6630d
commit 0d8254b2a2
53 changed files with 764 additions and 1359 deletions

View File

@@ -15,6 +15,7 @@ using Robust.Shared.Network;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
namespace Content.Shared.Buckle;
@@ -35,7 +36,7 @@ public abstract partial class SharedBuckleSystem : EntitySystem
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedJointSystem _joints = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedPullingSystem _pulling = default!;
[Dependency] private readonly PullingSystem _pulling = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;