Pulling rework (#20906)
* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time
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@@ -15,6 +15,7 @@ using Robust.Shared.Network;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
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namespace Content.Shared.Buckle;
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@@ -35,7 +36,7 @@ public abstract partial class SharedBuckleSystem : EntitySystem
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[Dependency] private readonly SharedInteractionSystem _interaction = default!;
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[Dependency] private readonly SharedJointSystem _joints = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedPullingSystem _pulling = default!;
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[Dependency] private readonly PullingSystem _pulling = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly StandingStateSystem _standing = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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