Pulling rework (#20906)

* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time
This commit is contained in:
metalgearsloth
2024-02-03 14:36:09 +11:00
committed by GitHub
parent 79e3a6630d
commit 0d8254b2a2
53 changed files with 764 additions and 1359 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared.Pulling;
using PullingSystem = Content.Shared.Movement.Pulling.Systems.PullingSystem;
namespace Content.Server.NPC.HTN.Preconditions;
@@ -7,14 +8,14 @@ namespace Content.Server.NPC.HTN.Preconditions;
/// </summary>
public sealed partial class PulledPrecondition : HTNPrecondition
{
private SharedPullingSystem _pulling = default!;
private PullingSystem _pulling = default!;
[ViewVariables(VVAccess.ReadWrite)] [DataField("isPulled")] public bool IsPulled = true;
public override void Initialize(IEntitySystemManager sysManager)
{
base.Initialize(sysManager);
_pulling = sysManager.GetEntitySystem<SharedPullingSystem>();
_pulling = sysManager.GetEntitySystem<PullingSystem>();
}
public override bool IsMet(NPCBlackboard blackboard)