Pulling rework (#20906)
* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time
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@@ -1,6 +1,6 @@
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using Content.Shared.Hands.Components;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Prototypes;
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using Content.Shared.Pulling.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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@@ -29,7 +29,7 @@ public sealed class PullerTest
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{
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foreach (var proto in protoManager.EnumeratePrototypes<EntityPrototype>())
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{
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if (!proto.TryGetComponent(out SharedPullerComponent? puller))
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if (!proto.TryGetComponent(out PullerComponent? puller))
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continue;
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if (!puller.NeedsHands)
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