Pulling rework (#20906)
* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time
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@@ -24,7 +24,7 @@ public sealed class ThrownItemVisualizerSystem : EntitySystem
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private void OnAutoHandleState(EntityUid uid, ThrownItemComponent component, ref AfterAutoHandleStateEvent args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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if (!TryComp<SpriteComponent>(uid, out var sprite) || !component.Animate)
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return;
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var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);
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