Fix weather audio (#21949)

This commit is contained in:
metalgearsloth
2023-11-28 23:35:38 +11:00
committed by GitHub
parent 6c5a7bf849
commit 0d728b930b
4 changed files with 32 additions and 69 deletions

View File

@@ -8,6 +8,8 @@ namespace Content.Client.Overlays;
public sealed partial class StencilOverlay
{
private List<Entity<MapGridComponent>> _grids = new();
private void DrawWeather(in OverlayDrawArgs args, WeatherPrototype weatherProto, float alpha, Matrix3 invMatrix)
{
var worldHandle = args.WorldHandle;
@@ -21,15 +23,13 @@ public sealed partial class StencilOverlay
// particularly for planet maps or stations.
worldHandle.RenderInRenderTarget(_blep!, () =>
{
var bodyQuery = _entManager.GetEntityQuery<PhysicsComponent>();
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
var weatherIgnoreQuery = _entManager.GetEntityQuery<IgnoreWeatherComponent>();
_grids.Clear();
// idk if this is safe to cache in a field and clear sloth help
var grids = new List<Entity<MapGridComponent>>();
_mapManager.FindGridsIntersecting(mapId, worldAABB, ref grids);
_mapManager.FindGridsIntersecting(mapId, worldAABB, ref _grids);
foreach (var grid in grids)
foreach (var grid in _grids)
{
var matrix = _transform.GetWorldMatrix(grid, xformQuery);
Matrix3.Multiply(in matrix, in invMatrix, out var matty);
@@ -38,7 +38,7 @@ public sealed partial class StencilOverlay
foreach (var tile in grid.Comp.GetTilesIntersecting(worldAABB))
{
// Ignored tiles for stencil
if (_weather.CanWeatherAffect(grid, tile, weatherIgnoreQuery, bodyQuery))
if (_weather.CanWeatherAffect(grid, tile))
{
continue;
}

View File

@@ -5,6 +5,7 @@ using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
@@ -24,9 +25,6 @@ public sealed class WeatherSystem : SharedWeatherSystem
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private const float OcclusionLerpRate = 4f;
private const float AlphaLerpRate = 4f;
public override void Initialize()
{
base.Initialize();
@@ -37,7 +35,7 @@ public sealed class WeatherSystem : SharedWeatherSystem
{
base.Run(uid, weather, weatherProto, frameTime);
var ent = _playerManager.LocalPlayer?.ControlledEntity;
var ent = _playerManager.LocalEntity;
if (ent == null)
return;
@@ -48,8 +46,6 @@ public sealed class WeatherSystem : SharedWeatherSystem
// Maybe have the viewports manage this?
if (mapUid == null || entXform.MapUid != mapUid)
{
weather.LastOcclusion = 0f;
weather.LastAlpha = 0f;
weather.Stream = _audio.Stop(weather.Stream);
return;
}
@@ -58,16 +54,10 @@ public sealed class WeatherSystem : SharedWeatherSystem
return;
weather.Stream ??= _audio.PlayGlobal(weatherProto.Sound, Filter.Local(), true).Value.Entity;
var volumeMod = MathF.Pow(10, weatherProto.Sound.Params.Volume / 10f);
var stream = weather.Stream.Value;
var comp = Comp<AudioComponent>(stream);
var alpha = weather.LastAlpha;
alpha = MathF.Pow(alpha, 2f) * volumeMod;
// TODO: Lerp this occlusion.
var occlusion = 0f;
// TODO: Fade-out needs to be slower
// TODO: HELPER PLZ
// Work out tiles nearby to determine volume.
if (TryComp<MapGridComponent>(entXform.GridUid, out var grid))
@@ -79,8 +69,6 @@ public sealed class WeatherSystem : SharedWeatherSystem
frontier.Enqueue(seed);
// If we don't have a nearest node don't play any sound.
EntityCoordinates? nearestNode = null;
var bodyQuery = GetEntityQuery<PhysicsComponent>();
var weatherIgnoreQuery = GetEntityQuery<IgnoreWeatherComponent>();
var visited = new HashSet<Vector2i>();
while (frontier.TryDequeue(out var node))
@@ -88,7 +76,7 @@ public sealed class WeatherSystem : SharedWeatherSystem
if (!visited.Add(node.GridIndices))
continue;
if (!CanWeatherAffect(grid, node, weatherIgnoreQuery, bodyQuery))
if (!CanWeatherAffect(grid, node))
{
// Add neighbors
// TODO: Ideally we pick some deterministically random direction and use that
@@ -112,50 +100,29 @@ public sealed class WeatherSystem : SharedWeatherSystem
}
nearestNode = new EntityCoordinates(entXform.GridUid.Value,
(Vector2) node.GridIndices + (grid.TileSizeHalfVector));
node.GridIndices + grid.TileSizeHalfVector);
break;
}
if (nearestNode == null)
alpha = 0f;
// Get occlusion to the targeted node if it exists, otherwise set a default occlusion.
if (nearestNode != null)
{
var entPos = _transform.GetMapCoordinates(entXform);
var nodePosition = nearestNode.Value.ToMap(EntityManager, _transform).Position;
var delta = nodePosition - entPos.Position;
var distance = delta.Length();
occlusion = _audio.GetOcclusion(entPos, delta, distance);
}
else
{
var entPos = _transform.GetWorldPosition(entXform);
var sourceRelative = nearestNode.Value.ToMap(EntityManager).Position - entPos;
if (sourceRelative.LengthSquared() > 1f)
{
occlusion = _physics.IntersectRayPenetration(entXform.MapID,
new CollisionRay(entPos, sourceRelative.Normalized(), _audio.OcclusionCollisionMask),
sourceRelative.Length(), stream);
}
occlusion = 3f;
}
}
if (MathHelper.CloseTo(weather.LastOcclusion, occlusion, 0.01f))
weather.LastOcclusion = occlusion;
else
weather.LastOcclusion += (occlusion - weather.LastOcclusion) * OcclusionLerpRate * frameTime;
if (MathHelper.CloseTo(weather.LastAlpha, alpha, 0.01f))
weather.LastAlpha = alpha;
else
weather.LastAlpha += (alpha - weather.LastAlpha) * AlphaLerpRate * frameTime;
// Full volume if not on grid
comp.Gain = weather.LastAlpha;
comp.Occlusion = weather.LastOcclusion;
}
protected override void EndWeather(EntityUid uid, WeatherComponent component, string proto)
{
base.EndWeather(uid, component, proto);
if (!component.Weather.TryGetValue(proto, out var weather))
return;
weather.LastAlpha = 0f;
weather.LastOcclusion = 0f;
var alpha = GetPercent(weather, uid);
alpha *= SharedAudioSystem.VolumeToGain(weatherProto.Sound.Params.Volume);
_audio.SetGain(stream, alpha, comp);
comp.Occlusion = occlusion;
}
protected override bool SetState(WeatherState state, WeatherComponent comp, WeatherData weather, WeatherPrototype weatherProto)
@@ -199,7 +166,6 @@ public sealed class WeatherSystem : SharedWeatherSystem
// New weather
StartWeather(component, ProtoMan.Index<WeatherPrototype>(proto), weather.EndTime);
weather.LastAlpha = 0f;
}
}
}

View File

@@ -19,9 +19,14 @@ public abstract class SharedWeatherSystem : EntitySystem
[Dependency] private readonly MetaDataSystem _metadata = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
private EntityQuery<IgnoreWeatherComponent> _ignoreQuery;
private EntityQuery<PhysicsComponent> _physicsQuery;
public override void Initialize()
{
base.Initialize();
_ignoreQuery = GetEntityQuery<IgnoreWeatherComponent>();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<WeatherComponent, EntityUnpausedEvent>(OnWeatherUnpaused);
}
@@ -38,9 +43,7 @@ public abstract class SharedWeatherSystem : EntitySystem
public bool CanWeatherAffect(
MapGridComponent grid,
TileRef tileRef,
EntityQuery<IgnoreWeatherComponent> weatherIgnoreQuery,
EntityQuery<PhysicsComponent> bodyQuery)
TileRef tileRef)
{
if (tileRef.Tile.IsEmpty)
return true;
@@ -54,8 +57,8 @@ public abstract class SharedWeatherSystem : EntitySystem
while (anchoredEnts.MoveNext(out var ent))
{
if (!weatherIgnoreQuery.HasComponent(ent.Value) &&
bodyQuery.TryGetComponent(ent, out var body) &&
if (!_ignoreQuery.HasComponent(ent.Value) &&
_physicsQuery.TryGetComponent(ent, out var body) &&
body.Hard &&
body.CanCollide)
{

View File

@@ -43,12 +43,6 @@ public sealed partial class WeatherData
[DataField("state")]
public WeatherState State = WeatherState.Invalid;
[ViewVariables, NonSerialized]
public float LastAlpha;
[ViewVariables, NonSerialized]
public float LastOcclusion;
}
public enum WeatherState : byte