Fix weather audio (#21949)
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@@ -8,6 +8,8 @@ namespace Content.Client.Overlays;
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public sealed partial class StencilOverlay
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{
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private List<Entity<MapGridComponent>> _grids = new();
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private void DrawWeather(in OverlayDrawArgs args, WeatherPrototype weatherProto, float alpha, Matrix3 invMatrix)
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{
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var worldHandle = args.WorldHandle;
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@@ -21,15 +23,13 @@ public sealed partial class StencilOverlay
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// particularly for planet maps or stations.
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worldHandle.RenderInRenderTarget(_blep!, () =>
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{
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var bodyQuery = _entManager.GetEntityQuery<PhysicsComponent>();
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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var weatherIgnoreQuery = _entManager.GetEntityQuery<IgnoreWeatherComponent>();
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_grids.Clear();
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// idk if this is safe to cache in a field and clear sloth help
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var grids = new List<Entity<MapGridComponent>>();
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_mapManager.FindGridsIntersecting(mapId, worldAABB, ref grids);
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_mapManager.FindGridsIntersecting(mapId, worldAABB, ref _grids);
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foreach (var grid in grids)
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foreach (var grid in _grids)
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{
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var matrix = _transform.GetWorldMatrix(grid, xformQuery);
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Matrix3.Multiply(in matrix, in invMatrix, out var matty);
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@@ -38,7 +38,7 @@ public sealed partial class StencilOverlay
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foreach (var tile in grid.Comp.GetTilesIntersecting(worldAABB))
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{
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// Ignored tiles for stencil
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if (_weather.CanWeatherAffect(grid, tile, weatherIgnoreQuery, bodyQuery))
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if (_weather.CanWeatherAffect(grid, tile))
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{
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continue;
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}
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