Probably fix roundend test in debug (#9193)
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@@ -17,19 +17,26 @@ namespace Content.IntegrationTests.Tests
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[Test]
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public async Task Test()
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{
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await using var pairTracker = await PoolManager.GetServerClient();
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await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings()
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{
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NoClient = true,
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});
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var server = pairTracker.Pair.Server;
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var config = server.ResolveDependency<IConfigurationManager>();
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var sysManager = server.ResolveDependency<IEntitySystemManager>();
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var ticker = sysManager.GetEntitySystem<GameTicker>();
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var roundEndSystem = sysManager.GetEntitySystem<RoundEndSystem>();
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var eventCount = 0;
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await server.WaitAssertion(() =>
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{
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var ticker = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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ticker.RestartRound();
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var config = IoCManager.Resolve<IConfigurationManager>();
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config.SetCVar(CCVars.GameLobbyEnabled, true);
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config.SetCVar(CCVars.EmergencyShuttleTransitTime, 1f);
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config.SetCVar(CCVars.EmergencyShuttleDockTime, 1f);
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var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
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roundEndSystem.DefaultCooldownDuration = TimeSpan.FromMilliseconds(250);
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roundEndSystem.DefaultCountdownDuration = TimeSpan.FromMilliseconds(500);
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roundEndSystem.DefaultRestartRoundDuration = TimeSpan.FromMilliseconds(250);
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@@ -41,7 +48,7 @@ namespace Content.IntegrationTests.Tests
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bus.SubscribeEvent<RoundEndSystemChangedEvent>(EventSource.Local, this, _ => {
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Interlocked.Increment(ref eventCount);
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});
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var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
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// Press the shuttle call button
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roundEndSystem.RequestRoundEnd();
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "Shuttle was called, but countdown time was not set");
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@@ -55,8 +62,6 @@ namespace Content.IntegrationTests.Tests
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await server.WaitAssertion(() =>
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{
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var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
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Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "We were waiting for the cooldown, but the round also ended");
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// Recall the shuttle, which should trigger the cooldown again
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@@ -69,7 +74,6 @@ namespace Content.IntegrationTests.Tests
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await server.WaitAssertion(() =>
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{
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var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
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Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
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// Press the shuttle call button
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roundEndSystem.RequestRoundEnd();
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@@ -79,7 +83,6 @@ namespace Content.IntegrationTests.Tests
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await server.WaitAssertion(() =>
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{
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var roundEndSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<RoundEndSystem>();
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Assert.That(roundEndSystem.CanCall(), Is.True, "We waited a while, but the cooldown is not expired");
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Assert.That(roundEndSystem.ExpectedCountdownEnd, Is.Not.Null, "The countdown ended, but we just wanted the cooldown to end");
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});
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@@ -96,14 +99,13 @@ namespace Content.IntegrationTests.Tests
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{
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return server.WaitAssertion(() =>
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{
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var ticker = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>();
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Assert.That(ticker.RunLevel, Is.EqualTo(level));
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});
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}
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async Task WaitForEvent()
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{
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var timeout = Task.Delay(TimeSpan.FromSeconds(60));
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var timeout = Task.Delay(TimeSpan.FromSeconds(10));
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var currentCount = Thread.VolatileRead(ref eventCount);
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while (currentCount == Thread.VolatileRead(ref eventCount) && !timeout.IsCompleted)
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{
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