CompFactory updates (#37559)
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@@ -273,7 +273,7 @@ namespace Content.Server.Construction
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// Since many things inherit this step, we delegate the "is this entity valid?" logic to them.
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// While this is very OOP and I find it icky, I must admit that it simplifies the code here a lot.
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if(!insertStep.EntityValid(insert, EntityManager, _factory))
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if(!insertStep.EntityValid(insert, EntityManager, Factory))
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return HandleResult.False;
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// Unremovable items can't be inserted, unless they are a lingering stack
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