bunch of prototype save fixes (#12421)
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@@ -38,41 +38,8 @@ public sealed class PrototypeSaveTest
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// TODO fix more prototypes
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// The rest of these prototypes (probably) shouldn't be getting ignored.
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// There should be an issue up tracking all of these prototypes, indicating that still need to get fixed.
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"Thruster",
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"Gyroscope",
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"JawsOfLife",
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"SyndicateJawsOfLife",
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"PowerDrill",
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"Omnitool",
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"GasPressurePump",
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"GasVolumePump",
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"PortableScrubber",
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"ParticleAcceleratorControlBox",
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"GasFilter",
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"GasFilterFlipped",
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"GasMixer",
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"GasMixerFlipped",
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"HospitalCurtainsOpen",
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"CargoPallet",
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"ParticlesProjectile",
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"FloorDrain",
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"Floodlight",
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"HolosignWetFloor",
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"HeadSkeleton",
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"PoweredSmallLightEmpty",
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"PoweredSmallLight",
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"PoweredLightPostSmallEmpty",
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"PoweredLightPostSmall",
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"DeployableBarrier",
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"CrateArtifactContainer",
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"CloningPod",
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"GravityGenerator",
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"GravityGeneratorMini",
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"AirlockExternalShuttleLocked",
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"AirlockExternalGlassShuttleLocked",
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"AirlockExternalGlassShuttleEmergencyLocked",
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"AirlockShuttle",
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"AirlockGlassShuttle",
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// The followjng are all fixture-less phsyics entities that set can-collide to false on init.
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"CarpRift",
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"GasMinerOxygen",
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