Add Eris' keyboard sounds to R&D Console. (#427)
* Add Eris' keyboard sounds to R&D Console. * woah buddy thats not c# standard * fix weirdly capitalized keyboard method * thats silly
This commit is contained in:
committed by
Pieter-Jan Briers
parent
e5150d3714
commit
0d30bc2676
@@ -1,14 +1,19 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Research;
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using Content.Shared.Research;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.GameObjects.Components.Research
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{
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@@ -16,8 +21,16 @@ namespace Content.Server.GameObjects.Components.Research
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[ComponentReference(typeof(IActivate))]
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public class ResearchConsoleComponent : SharedResearchConsoleComponent, IActivate
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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[Dependency] private readonly IPrototypeManager _prototypeManager;
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[Dependency] private readonly IRobustRandom _random;
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#pragma warning restore 649
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private BoundUserInterface _userInterface;
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private ResearchClientComponent _client;
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private const string _soundCollectionName = "keyboard";
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public override void Initialize()
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{
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base.Initialize();
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@@ -88,7 +101,16 @@ namespace Content.Server.GameObjects.Components.Research
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return;
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OpenUserInterface(actor.playerSession);
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PlayKeyboardSound();
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return;
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}
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private void PlayKeyboardSound()
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
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var file = _random.Pick(soundCollection.PickFiles);
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var audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
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audioSystem.Play(file);
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}
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}
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}
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