Use dictionary and hashset for admin log entities and players respectively

Add test for duplicate player ids in an admin log not throwing
This commit is contained in:
DrSmugleaf
2021-12-26 00:50:10 +01:00
parent 82d9c38c96
commit 0ca8c705ab
5 changed files with 65 additions and 25 deletions

View File

@@ -35,11 +35,11 @@ public partial class AdminLogSystem
_sawmill.Debug($"Admin log converters found: {string.Join(" ", converterNames)}");
}
private (JsonDocument json, List<Guid> players, List<(int id, string? name)> entities) ToJson(
private (JsonDocument json, HashSet<Guid> players, Dictionary<int, string?> entities) ToJson(
Dictionary<string, object?> properties)
{
var entities = new List<(int id, string? name)>();
var players = new List<Guid>();
var entities = new Dictionary<int, string?>();
var players = new HashSet<Guid>();
var parsed = new Dictionary<string, object?>();
foreach (var key in properties.Keys)
@@ -54,7 +54,7 @@ public partial class AdminLogSystem
var parsedKey = NamingPolicy.ConvertName(key);
parsed.Add(parsedKey, value);
EntityUid? entityId = properties[key] switch
var entityId = properties[key] switch
{
EntityUid id => id,
EntityStringRepresentation rep => rep.Uid,
@@ -72,9 +72,7 @@ public partial class AdminLogSystem
? metadata.EntityName
: null;
if (entities.Any(e => e.id == (int) uid)) continue;
entities.Add(((int) uid, entityName));
entities.TryAdd((int) uid, entityName);
if (_entityManager.TryGetComponent(uid, out ActorComponent? actor))
{