Fix usages of TryIndex() (#39124)

* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Pieter-Jan Briers
2025-09-09 18:17:56 +02:00
committed by GitHub
parent fca45851cc
commit 0c97520276
136 changed files with 229 additions and 228 deletions

View File

@@ -98,7 +98,7 @@ public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
var targetIdComponent = Comp<IdCardComponent>(targetId);
var targetAccessComponent = Comp<AccessComponent>(targetId);
var jobProto = targetIdComponent.JobPrototype ?? new ProtoId<AccessLevelPrototype>(string.Empty);
var jobProto = targetIdComponent.JobPrototype ?? new ProtoId<JobPrototype>(string.Empty);
if (TryComp<StationRecordKeyStorageComponent>(targetId, out var keyStorage)
&& keyStorage.Key is { } key
&& _record.TryGetRecord<GeneralStationRecord>(key, out var record))
@@ -130,7 +130,7 @@ public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
string newFullName,
string newJobTitle,
List<ProtoId<AccessLevelPrototype>> newAccessList,
ProtoId<AccessLevelPrototype> newJobProto,
ProtoId<JobPrototype> newJobProto,
EntityUid player,
IdCardConsoleComponent? component = null)
{
@@ -144,7 +144,7 @@ public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
_idCard.TryChangeJobTitle(targetId, newJobTitle, player: player);
if (_prototype.TryIndex<JobPrototype>(newJobProto, out var job)
&& _prototype.TryIndex(job.Icon, out var jobIcon))
&& _prototype.Resolve(job.Icon, out var jobIcon))
{
_idCard.TryChangeJobIcon(targetId, jobIcon, player: player);
_idCard.TryChangeJobDepartment(targetId, job);