Fix mispredict when closing a crematorium you are standing over (#20541)
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@@ -1,7 +1,6 @@
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namespace Content.Server.Morgue.Components;
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namespace Content.Shared.Morgue.Components;
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[RegisterComponent]
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[RegisterComponent]
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public sealed partial class EntityStorageLayingDownOverrideComponent : Component
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public sealed partial class EntityStorageLayingDownOverrideComponent : Component
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{
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{
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}
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}
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@@ -1,9 +1,9 @@
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using Content.Server.Morgue.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Morgue.Components;
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using Content.Shared.Standing;
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using Content.Shared.Standing;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.Components;
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namespace Content.Server.Morgue;
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namespace Content.Shared.Morgue;
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public sealed class EntityStorageLayingDownOverrideSystem : EntitySystem
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public sealed class EntityStorageLayingDownOverrideSystem : EntitySystem
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{
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{
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