Add ambient music (#16829)

This commit is contained in:
metalgearsloth
2023-05-29 10:44:11 +10:00
committed by GitHub
parent f35fcff23f
commit 0c83642c5a
84 changed files with 1252 additions and 338 deletions

View File

@@ -0,0 +1,39 @@
using Content.Shared.Random;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Audio;
/// <summary>
/// Attaches a rules prototype to sound files to play ambience.
/// </summary>
[Prototype("ambientMusic")]
public sealed class AmbientMusicPrototype : IPrototype
{
[IdDataField] public string ID { get; } = string.Empty;
/// <summary>
/// Traditionally you'd prioritise most rules to least as priority but in our case we'll just be explicit.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("priority")]
public int Priority = 0;
/// <summary>
/// Can we interrupt this ambience for a better prototype if possible?
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("interruptable")]
public bool Interruptable = false;
/// <summary>
/// Do we fade-in. Useful for songs.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("fadeIn")]
public bool FadeIn;
[ViewVariables(VVAccess.ReadWrite), DataField("sound", required: true)]
public SoundSpecifier Sound = default!;
[ViewVariables(VVAccess.ReadWrite), DataField("rules", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<RulesPrototype>))]
public string Rules = string.Empty;
}