Improved Slippery prediction, moves Slippery entirely to Shared (#3677)
* Fixes SlipperyComponent mispredict * a * Holy shit
This commit is contained in:
committed by
GitHub
parent
666fb9e2af
commit
0c35b78401
@@ -0,0 +1,276 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystems.EffectBlocker;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Movement
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class SlipperyComponent : Component, IStartCollide
|
||||
{
|
||||
[Dependency] private IModuleManager _moduleManager = default!;
|
||||
|
||||
public sealed override string Name => "Slippery";
|
||||
public override uint? NetID => ContentNetIDs.SLIP;
|
||||
|
||||
private float _paralyzeTime = 3f;
|
||||
private float _intersectPercentage = 0.3f;
|
||||
private float _requiredSlipSpeed = 0.1f;
|
||||
private float _launchForwardsMultiplier = 1f;
|
||||
private bool _slippery = true;
|
||||
private string _slipSound = "/Audio/Effects/slip.ogg";
|
||||
|
||||
/// <summary>
|
||||
/// List of entities that are currently colliding with the entity.
|
||||
/// </summary>
|
||||
private readonly HashSet<EntityUid> _colliding = new();
|
||||
|
||||
/// <summary>
|
||||
/// The list of entities that have been slipped by this component, which shouldn't be slipped again.
|
||||
/// </summary>
|
||||
private readonly HashSet<EntityUid> _slipped = new();
|
||||
|
||||
/// <summary>
|
||||
/// Path to the sound to be played when a mob slips.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("slipSound")]
|
||||
public string SlipSound
|
||||
{
|
||||
get => _slipSound;
|
||||
set
|
||||
{
|
||||
if (value == _slipSound)
|
||||
return;
|
||||
|
||||
_slipSound = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// How many seconds the mob will be paralyzed for.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeTime")]
|
||||
public float ParalyzeTime
|
||||
{
|
||||
get => _paralyzeTime;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(_paralyzeTime, value)) return;
|
||||
|
||||
_paralyzeTime = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Percentage of shape intersection for a slip to occur.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("intersectPercentage")]
|
||||
public float IntersectPercentage
|
||||
{
|
||||
get => _intersectPercentage;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(_intersectPercentage, value)) return;
|
||||
|
||||
_intersectPercentage = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Entities will only be slipped if their speed exceeds this limit.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("requiredSlipSpeed")]
|
||||
public float RequiredSlipSpeed
|
||||
{
|
||||
get => _requiredSlipSpeed;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(_requiredSlipSpeed, value)) return;
|
||||
|
||||
_requiredSlipSpeed = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The entity's speed will be multiplied by this to slip it forwards.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("launchForwardsMultiplier")]
|
||||
public float LaunchForwardsMultiplier
|
||||
{
|
||||
get => _launchForwardsMultiplier;
|
||||
set
|
||||
{
|
||||
if (MathHelper.CloseTo(_launchForwardsMultiplier, value)) return;
|
||||
|
||||
_launchForwardsMultiplier = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not this component will try to slip entities.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("slippery")]
|
||||
public bool Slippery
|
||||
{
|
||||
get => _slippery;
|
||||
set
|
||||
{
|
||||
if (_slippery == value) return;
|
||||
|
||||
_slippery = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
private bool TrySlip(IPhysBody ourBody, IPhysBody otherBody)
|
||||
{
|
||||
if (!Slippery
|
||||
|| Owner.IsInContainer()
|
||||
|| _slipped.Contains(otherBody.Entity.Uid)
|
||||
|| !otherBody.Entity.TryGetComponent(out SharedStunnableComponent? stun))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (otherBody.LinearVelocity.Length < RequiredSlipSpeed || stun.KnockedDown)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var percentage = otherBody.GetWorldAABB().IntersectPercentage(ourBody.GetWorldAABB());
|
||||
|
||||
if (percentage < IntersectPercentage)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!EffectBlockerSystem.CanSlip(otherBody.Entity))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
otherBody.LinearVelocity *= LaunchForwardsMultiplier;
|
||||
|
||||
stun.Paralyze(5);
|
||||
_slipped.Add(otherBody.Entity.Uid);
|
||||
Dirty();
|
||||
|
||||
if (!string.IsNullOrEmpty(SlipSound) && _moduleManager.IsServerModule)
|
||||
{
|
||||
SoundSystem.Play(Filter.Broadcast(), SlipSound, Owner, AudioHelpers.WithVariation(0.2f));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void IStartCollide.CollideWith(IPhysBody ourBody, IPhysBody otherBody, in Manifold manifold)
|
||||
{
|
||||
_colliding.Add(otherBody.Owner.Uid);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!Slippery)
|
||||
return;
|
||||
|
||||
foreach (var uid in _colliding.ToArray())
|
||||
{
|
||||
if (!uid.IsValid() || !Owner.EntityManager.EntityExists(uid))
|
||||
{
|
||||
_colliding.Remove(uid);
|
||||
_slipped.Remove(uid);
|
||||
Dirty();
|
||||
continue;
|
||||
}
|
||||
|
||||
var entity = Owner.EntityManager.GetEntity(uid);
|
||||
var physics = Owner.GetComponent<IPhysBody>();
|
||||
var otherPhysics = entity.GetComponent<IPhysBody>();
|
||||
|
||||
if (!physics.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
|
||||
{
|
||||
_colliding.Remove(uid);
|
||||
_slipped.Remove(uid);
|
||||
Dirty();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!_slipped.Contains(uid))
|
||||
TrySlip(physics, otherPhysics);
|
||||
}
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new SlipperyComponentState(ParalyzeTime, IntersectPercentage, RequiredSlipSpeed, LaunchForwardsMultiplier, Slippery, SlipSound, _slipped.ToArray());
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
if (curState is not SlipperyComponentState state) return;
|
||||
|
||||
_slippery = state.Slippery;
|
||||
_intersectPercentage = state.IntersectPercentage;
|
||||
_paralyzeTime = state.ParalyzeTime;
|
||||
_requiredSlipSpeed = state.RequiredSlipSpeed;
|
||||
_launchForwardsMultiplier = state.LaunchForwardsMultiplier;
|
||||
_slipSound = state.SlipSound;
|
||||
_slipped.Clear();
|
||||
|
||||
foreach (var slipped in state.Slipped)
|
||||
{
|
||||
_slipped.Add(slipped);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class SlipperyComponentState : ComponentState
|
||||
{
|
||||
public float ParalyzeTime { get; }
|
||||
public float IntersectPercentage { get; }
|
||||
public float RequiredSlipSpeed { get; }
|
||||
public float LaunchForwardsMultiplier { get; }
|
||||
public bool Slippery { get; }
|
||||
public string SlipSound { get; }
|
||||
public readonly EntityUid[] Slipped;
|
||||
|
||||
public SlipperyComponentState(float paralyzeTime, float intersectPercentage, float requiredSlipSpeed, float launchForwardsMultiplier, bool slippery, string slipSound, EntityUid[] slipped) : base(ContentNetIDs.SLIP)
|
||||
{
|
||||
ParalyzeTime = paralyzeTime;
|
||||
IntersectPercentage = intersectPercentage;
|
||||
RequiredSlipSpeed = requiredSlipSpeed;
|
||||
LaunchForwardsMultiplier = launchForwardsMultiplier;
|
||||
Slippery = slippery;
|
||||
SlipSound = slipSound;
|
||||
Slipped = slipped;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user