ReagentDispenser ECS (#11418)
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@@ -1,28 +1,27 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface;
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using Content.Shared.Chemistry.Dispenser;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using static Content.Shared.Chemistry.Dispenser.SharedReagentDispenserComponent;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Chemistry.UI
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{
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/// <summary>
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/// Client-side UI used to control a <see cref="SharedReagentDispenserComponent"/>
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/// Client-side UI used to control a <see cref="ReagentDispenserComponent"/>.
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class ReagentDispenserWindow : DefaultWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public event Action<BaseButton.ButtonEventArgs, DispenseReagentButton>? OnDispenseReagentButtonPressed;
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public event Action<GUIMouseHoverEventArgs, DispenseReagentButton>? OnDispenseReagentButtonMouseEntered;
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public event Action<GUIMouseHoverEventArgs, DispenseReagentButton>? OnDispenseReagentButtonMouseExited;
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/// <summary>
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/// Create and initialize the dispenser UI client-side. Creates the basic layout,
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@@ -47,26 +46,27 @@ namespace Content.Client.Chemistry.UI
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/// <summary>
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/// Update the button grid of reagents which can be dispensed.
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/// <para>The actions for these buttons are set in <see cref="ReagentDispenserBoundUserInterface.UpdateReagentsList"/>.</para>
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/// </summary>
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/// <param name="inventory">Reagents which can be dispensed by this dispenser</param>
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public void UpdateReagentsList(List<ReagentDispenserInventoryEntry> inventory)
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public void UpdateReagentsList(List<string> inventory)
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{
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if (ChemicalList == null) return;
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if (inventory == null) return;
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ChemicalList.Children.Clear();
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foreach (var entry in inventory)
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foreach (var entry in inventory
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.OrderBy(r => {_prototypeManager.TryIndex(r, out ReagentPrototype? p); return p?.LocalizedName;}))
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{
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if (_prototypeManager.TryIndex(entry.ID, out ReagentPrototype? proto))
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{
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ChemicalList.AddChild(new Button {Text = proto.LocalizedName});
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}
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else
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{
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ChemicalList.AddChild(new Button {Text = Loc.GetString("reagent-dispenser-window-reagent-name-not-found-text") });
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}
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var localizedName = _prototypeManager.TryIndex(entry, out ReagentPrototype? p)
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? p.LocalizedName
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: Loc.GetString("reagent-dispenser-window-reagent-name-not-found-text");
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var button = new DispenseReagentButton(entry, localizedName);
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button.OnPressed += args => OnDispenseReagentButtonPressed?.Invoke(args, button);
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button.OnMouseEntered += args => OnDispenseReagentButtonMouseEntered?.Invoke(args, button);
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button.OnMouseExited += args => OnDispenseReagentButtonMouseExited?.Invoke(args, button);
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ChemicalList.AddChild(button);
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}
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}
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@@ -77,50 +77,40 @@ namespace Content.Client.Chemistry.UI
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public void UpdateState(BoundUserInterfaceState state)
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{
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var castState = (ReagentDispenserBoundUserInterfaceState) state;
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Title = castState.DispenserName;
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UpdateContainerInfo(castState);
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// Disable all buttons if not powered
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if (Contents.Children != null)
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{
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ButtonHelpers.SetButtonDisabledRecursive(Contents, !castState.HasPower);
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EjectButton.Disabled = false;
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}
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UpdateReagentsList(castState.Inventory);
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// Disable the Clear & Eject button if no beaker
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if (!castState.HasBeaker)
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{
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ClearButton.Disabled = true;
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EjectButton.Disabled = true;
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}
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ClearButton.Disabled = castState.OutputContainer is null;
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EjectButton.Disabled = castState.OutputContainer is null;
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switch (castState.SelectedDispenseAmount.Int())
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switch (castState.SelectedDispenseAmount)
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{
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case 1:
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case ReagentDispenserDispenseAmount.U1:
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DispenseButton1.Pressed = true;
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break;
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case 5:
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case ReagentDispenserDispenseAmount.U5:
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DispenseButton5.Pressed = true;
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break;
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case 10:
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case ReagentDispenserDispenseAmount.U10:
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DispenseButton10.Pressed = true;
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break;
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case 15:
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case ReagentDispenserDispenseAmount.U15:
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DispenseButton15.Pressed = true;
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break;
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case 20:
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case ReagentDispenserDispenseAmount.U20:
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DispenseButton20.Pressed = true;
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break;
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case 25:
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case ReagentDispenserDispenseAmount.U25:
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DispenseButton25.Pressed = true;
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break;
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case 30:
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case ReagentDispenserDispenseAmount.U30:
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DispenseButton30.Pressed = true;
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break;
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case 50:
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case ReagentDispenserDispenseAmount.U50:
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DispenseButton50.Pressed = true;
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break;
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case 100:
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case ReagentDispenserDispenseAmount.U100:
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DispenseButton100.Pressed = true;
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break;
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}
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@@ -131,12 +121,13 @@ namespace Content.Client.Chemistry.UI
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/// <para>Also highlights a reagent if it's dispense button is being mouse hovered.</para>
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/// </summary>
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/// <param name="state">State data for the dispenser.</param>
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/// <param name="highlightedReagentId">Prototype id of the reagent whose dispense button is currently being mouse hovered.</param>
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public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, string highlightedReagentId = "")
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/// <param name="highlightedReagentId">Prototype ID of the reagent whose dispense button is currently being mouse hovered,
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/// or null if no button is being hovered.</param>
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public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state, string? highlightedReagentId = null)
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{
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ContainerInfo.Children.Clear();
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if (!state.HasBeaker)
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if (state.OutputContainer is null)
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{
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ContainerInfo.Children.Add(new Label {Text = Loc.GetString("reagent-dispenser-window-no-container-loaded-text") });
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return;
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@@ -147,67 +138,55 @@ namespace Content.Client.Chemistry.UI
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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new Label {Text = $"{state.ContainerName}: "},
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new Label {Text = $"{state.OutputContainer.DisplayName}: "},
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new Label
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{
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Text = $"{state.BeakerCurrentVolume}/{state.BeakerMaxVolume}",
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Text = $"{state.OutputContainer.CurrentVolume}/{state.OutputContainer.MaxVolume}",
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StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
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}
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}
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});
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if (state.ContainerReagents == null)
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foreach (var reagent in state.OutputContainer.Contents)
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{
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return;
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}
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// Try get to the prototype for the given reagent. This gives us its name.
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var localizedName = _prototypeManager.TryIndex(reagent.Id, out ReagentPrototype? p)
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? p.LocalizedName
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: Loc.GetString("reagent-dispenser-window-reagent-name-not-found-text");
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foreach (var reagent in state.ContainerReagents)
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{
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var name = Loc.GetString("reagent-dispenser-window-unknown-reagent-text");
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//Try to the prototype for the given reagent. This gives us it's name.
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if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype? proto))
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var nameLabel = new Label {Text = $"{localizedName}: "};
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var quantityLabel = new Label
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{
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name = proto.LocalizedName;
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Text = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", reagent.Quantity)),
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StyleClasses = {StyleNano.StyleClassLabelSecondaryColor},
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};
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// Check if the reagent is being moused over. If so, color it green.
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if (reagent.Id == highlightedReagentId) {
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nameLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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quantityLabel.SetOnlyStyleClass(StyleNano.StyleClassPowerStateGood);
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}
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//Check if the reagent is being moused over. If so, color it green.
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if (proto != null && proto.ID == highlightedReagentId)
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ContainerInfo.Children.Add(new BoxContainer
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{
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ContainerInfo.Children.Add(new BoxContainer
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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new Label
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{
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Text = $"{name}: ",
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StyleClasses = {StyleNano.StyleClassPowerStateGood}
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},
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new Label
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{
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Text = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", reagent.Quantity)),
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StyleClasses = {StyleNano.StyleClassPowerStateGood}
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}
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}
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});
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}
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else //Otherwise, color it the normal colors.
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{
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ContainerInfo.Children.Add(new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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Children =
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{
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new Label {Text = $"{name}: "},
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new Label
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{
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Text = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", reagent.Quantity)),
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StyleClasses = {StyleNano.StyleClassLabelSecondaryColor}
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}
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}
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});
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}
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nameLabel,
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quantityLabel,
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}
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});
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}
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}
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}
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public sealed class DispenseReagentButton : Button {
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public string ReagentId { get; }
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public DispenseReagentButton(string reagentId, string text)
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{
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ReagentId = reagentId;
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Text = text;
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}
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}
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}
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