Update ResearchSystem to not use IEntityQuery.

This commit is contained in:
Vera Aguilera Puerto
2021-05-10 20:45:53 +02:00
parent 3e0eb22921
commit 0be8437645

View File

@@ -1,23 +1,19 @@
using System.Collections.Generic;
using Content.Server.GameObjects.Components.Research;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public class ResearchSystem : EntitySystem
{
public const float ResearchConsoleUIUpdateTime = 30f;
private const float ResearchConsoleUIUpdateTime = 30f;
private float _timer = ResearchConsoleUIUpdateTime;
private readonly List<ResearchServerComponent> _servers = new();
private readonly IEntityQuery ConsoleQuery;
public IReadOnlyList<ResearchServerComponent> Servers => _servers;
public ResearchSystem()
{
ConsoleQuery = new TypeEntityQuery(typeof(ResearchConsoleComponent));
}
public bool RegisterServer(ResearchServerComponent server)
{
if (_servers.Contains(server)) return false;
@@ -75,9 +71,9 @@ namespace Content.Server.GameObjects.EntitySystems
if (_timer >= ResearchConsoleUIUpdateTime)
{
foreach (var console in EntityManager.GetEntities(ConsoleQuery))
foreach (var console in ComponentManager.EntityQuery<ResearchConsoleComponent>())
{
console.GetComponent<ResearchConsoleComponent>().UpdateUserInterface();
console.UpdateUserInterface();
}
_timer = 0f;