Update ResearchSystem to not use IEntityQuery.
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@@ -1,23 +1,19 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Research;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class ResearchSystem : EntitySystem
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{
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public const float ResearchConsoleUIUpdateTime = 30f;
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private const float ResearchConsoleUIUpdateTime = 30f;
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private float _timer = ResearchConsoleUIUpdateTime;
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private readonly List<ResearchServerComponent> _servers = new();
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private readonly IEntityQuery ConsoleQuery;
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public IReadOnlyList<ResearchServerComponent> Servers => _servers;
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public ResearchSystem()
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{
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ConsoleQuery = new TypeEntityQuery(typeof(ResearchConsoleComponent));
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}
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public bool RegisterServer(ResearchServerComponent server)
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{
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if (_servers.Contains(server)) return false;
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@@ -75,9 +71,9 @@ namespace Content.Server.GameObjects.EntitySystems
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if (_timer >= ResearchConsoleUIUpdateTime)
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{
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foreach (var console in EntityManager.GetEntities(ConsoleQuery))
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foreach (var console in ComponentManager.EntityQuery<ResearchConsoleComponent>())
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{
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console.GetComponent<ResearchConsoleComponent>().UpdateUserInterface();
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console.UpdateUserInterface();
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}
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_timer = 0f;
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