Gets rid of all ComponentManager usages. (#4707)
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@@ -46,7 +46,7 @@ namespace Content.Server.Tabletop
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/// <param name="uid">The UID of the tabletop game entity.</param>
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public void CleanupSession(EntityUid uid)
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{
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if (!ComponentManager.TryGetComponent(uid, out TabletopGameComponent? tabletop))
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if (!EntityManager.TryGetComponent(uid, out TabletopGameComponent? tabletop))
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return;
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if (tabletop.Session is not { } session)
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@@ -72,7 +72,7 @@ namespace Content.Server.Tabletop
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/// <param name="uid">The UID of the tabletop game entity.</param>
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public void OpenSessionFor(IPlayerSession player, EntityUid uid)
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{
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if (!ComponentManager.TryGetComponent(uid, out TabletopGameComponent? tabletop) || player.AttachedEntity is not {} attachedEntity)
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if (!EntityManager.TryGetComponent(uid, out TabletopGameComponent? tabletop) || player.AttachedEntity is not {} attachedEntity)
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return;
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// Make sure we have a session, and add the player to it if not added already.
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@@ -104,7 +104,7 @@ namespace Content.Server.Tabletop
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/// <param name="removeGamerComponent">Whether to remove the <see cref="TabletopGamerComponent"/> from the player's attached entity.</param>
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public void CloseSessionFor(IPlayerSession player, EntityUid uid, bool removeGamerComponent = true)
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{
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if (!ComponentManager.TryGetComponent(uid, out TabletopGameComponent? tabletop) || tabletop.Session is not { } session)
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if (!EntityManager.TryGetComponent(uid, out TabletopGameComponent? tabletop) || tabletop.Session is not { } session)
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return;
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if (!session.Players.TryGetValue(player, out var data))
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