Gets rid of all ComponentManager usages. (#4707)
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@@ -28,7 +28,7 @@ namespace Content.Server.Tabletop
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if (args.SenderSession as IPlayerSession is not { AttachedEntity: { } playerEntity } playerSession)
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return;
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if (!ComponentManager.TryGetComponent(msg.TableUid, out TabletopGameComponent? tabletop) || tabletop.Session is not {} session)
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if (!EntityManager.TryGetComponent(msg.TableUid, out TabletopGameComponent? tabletop) || tabletop.Session is not {} session)
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return;
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// Check if player is actually playing at this table
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@@ -46,13 +46,13 @@ namespace Content.Server.Tabletop
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if (!EntityManager.TryGetEntity(msg.MovedEntityUid, out var movedEntity))
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return;
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if (!ComponentManager.HasComponent<TabletopDraggableComponent>(movedEntity.Uid))
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if (!EntityManager.HasComponent<TabletopDraggableComponent>(movedEntity.Uid))
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return;
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// TODO: some permission system, disallow movement if you're not permitted to move the item
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// Move the entity and dirty it (we use the map ID from the entity so noone can try to be funny and move the item to another map)
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var transform = ComponentManager.GetComponent<ITransformComponent>(movedEntity.Uid);
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var transform = EntityManager.GetComponent<ITransformComponent>(movedEntity.Uid);
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var entityCoordinates = new EntityCoordinates(_mapManager.GetMapEntityId(transform.MapID), msg.Coordinates.Position);
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transform.Coordinates = entityCoordinates;
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movedEntity.Dirty();
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