Gets rid of all ComponentManager usages. (#4707)

This commit is contained in:
Vera Aguilera Puerto
2021-09-28 13:35:29 +02:00
committed by GitHub
parent 7953e5b962
commit 0be5ff829b
158 changed files with 321 additions and 333 deletions

View File

@@ -31,7 +31,7 @@ namespace Content.Server.Storage.EntitySystems
private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, RelayMovementEntityEvent args)
{
if (ComponentManager.HasComponent<HandsComponent>(uid))
if (EntityManager.HasComponent<HandsComponent>(uid))
{
if (_gameTiming.CurTime <
component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay)
@@ -47,7 +47,7 @@ namespace Content.Server.Storage.EntitySystems
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var component in ComponentManager.EntityQuery<ServerStorageComponent>(true))
foreach (var component in EntityManager.EntityQuery<ServerStorageComponent>(true))
{
CheckSubscribedEntities(component);
}