Gets rid of all ComponentManager usages. (#4707)
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@@ -28,7 +28,7 @@ namespace Content.Server.Shuttles
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var comp in ComponentManager.EntityQuery<PilotComponent>().ToArray())
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foreach (var comp in EntityManager.EntityQuery<PilotComponent>().ToArray())
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{
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if (comp.Console == null) continue;
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@@ -147,7 +147,7 @@ namespace Content.Server.Shuttles
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pilotComponent.Owner.PopupMessage(Loc.GetString("shuttle-pilot-end"));
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// TODO: RemoveComponent<T> is cooked and doesn't sync to client so this fucks up movement prediction.
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// ComponentManager.RemoveComponent<PilotComponent>(pilotComponent.Owner.Uid);
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// EntityManager.RemoveComponent<PilotComponent>(pilotComponent.Owner.Uid);
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pilotComponent.Console = null;
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pilotComponent.Dirty();
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}
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