Gets rid of all ComponentManager usages. (#4707)
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@@ -19,7 +19,7 @@ namespace Content.Server.Physics.Controllers
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{
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base.UpdateBeforeSolve(prediction, frameTime);
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foreach (var (singularity, physics) in ComponentManager.EntityQuery<ServerSingularityComponent, PhysicsComponent>())
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foreach (var (singularity, physics) in EntityManager.EntityQuery<ServerSingularityComponent, PhysicsComponent>())
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{
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if (singularity.Owner.HasComponent<ActorComponent>() ||
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singularity.BeingDeletedByAnotherSingularity) continue;
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