Gets rid of all ComponentManager usages. (#4707)
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@@ -41,7 +41,7 @@ namespace Content.Server.Gravity.EntitySystems
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{
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if (ev.GridId == GridId.Invalid) return;
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var gravity = ComponentManager.GetComponent<GravityComponent>(_mapManager.GetGrid(ev.GridId).GridEntityId);
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var gravity = EntityManager.GetComponent<GravityComponent>(_mapManager.GetGrid(ev.GridId).GridEntityId);
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if (ev.Status == GravityGeneratorStatus.On)
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{
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@@ -59,7 +59,7 @@ namespace Content.Server.Gravity.EntitySystems
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var gridId = component.Owner.Transform.GridID;
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GravityChangedMessage message;
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foreach (var generator in ComponentManager.EntityQuery<GravityGeneratorComponent>(true))
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foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>(true))
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{
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if (generator.Owner.Transform.GridID == gridId && generator.Status == GravityGeneratorStatus.On)
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{
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@@ -78,7 +78,7 @@ namespace Content.Server.Gravity.EntitySystems
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public override void Update(float frameTime)
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{
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// TODO: Pointless iteration, just make both of these event-based PLEASE
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foreach (var generator in ComponentManager.EntityQuery<GravityGeneratorComponent>(true))
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foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>(true))
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{
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if (generator.NeedsUpdate)
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{
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