Gets rid of all ComponentManager usages. (#4707)

This commit is contained in:
Vera Aguilera Puerto
2021-09-28 13:35:29 +02:00
committed by GitHub
parent 7953e5b962
commit 0be5ff829b
158 changed files with 321 additions and 333 deletions

View File

@@ -41,7 +41,7 @@ namespace Content.Server.Gravity.EntitySystems
{
if (ev.GridId == GridId.Invalid) return;
var gravity = ComponentManager.GetComponent<GravityComponent>(_mapManager.GetGrid(ev.GridId).GridEntityId);
var gravity = EntityManager.GetComponent<GravityComponent>(_mapManager.GetGrid(ev.GridId).GridEntityId);
if (ev.Status == GravityGeneratorStatus.On)
{
@@ -59,7 +59,7 @@ namespace Content.Server.Gravity.EntitySystems
var gridId = component.Owner.Transform.GridID;
GravityChangedMessage message;
foreach (var generator in ComponentManager.EntityQuery<GravityGeneratorComponent>(true))
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>(true))
{
if (generator.Owner.Transform.GridID == gridId && generator.Status == GravityGeneratorStatus.On)
{
@@ -78,7 +78,7 @@ namespace Content.Server.Gravity.EntitySystems
public override void Update(float frameTime)
{
// TODO: Pointless iteration, just make both of these event-based PLEASE
foreach (var generator in ComponentManager.EntityQuery<GravityGeneratorComponent>(true))
foreach (var generator in EntityManager.EntityQuery<GravityGeneratorComponent>(true))
{
if (generator.NeedsUpdate)
{