Gets rid of all ComponentManager usages. (#4707)
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@@ -377,14 +377,14 @@ namespace Content.Server.Fluids.Components
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foreach (var entity in mapGrid.GetInDir(coords, direction))
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{
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if (Owner.EntityManager.ComponentManager.TryGetComponent(entity, out IPhysBody? physics) &&
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if (Owner.EntityManager.TryGetComponent(entity, out IPhysBody? physics) &&
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(physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
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{
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puddle = default;
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return false;
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}
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if (Owner.EntityManager.ComponentManager.TryGetComponent(entity, out PuddleComponent? existingPuddle))
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if (Owner.EntityManager.TryGetComponent(entity, out PuddleComponent? existingPuddle))
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{
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if (existingPuddle._overflown)
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{
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