Gets rid of all ComponentManager usages. (#4707)

This commit is contained in:
Vera Aguilera Puerto
2021-09-28 13:35:29 +02:00
committed by GitHub
parent 7953e5b962
commit 0be5ff829b
158 changed files with 321 additions and 333 deletions

View File

@@ -28,7 +28,7 @@ namespace Content.Server.Damage.Systems
private void HandleCollide(EntityUid uid, DamageOnHighSpeedImpactComponent component, StartCollideEvent args)
{
if (!ComponentManager.HasComponent<DamageableComponent>(uid)) return;
if (!EntityManager.HasComponent<DamageableComponent>(uid)) return;
var otherBody = args.OtherFixture.Body.Owner;
var speed = args.OurFixture.Body.LinearVelocity.Length;
@@ -42,7 +42,7 @@ namespace Content.Server.Damage.Systems
component.LastHit = _gameTiming.CurTime;
if (ComponentManager.TryGetComponent(uid, out StunnableComponent? stun) && _robustRandom.Prob(component.StunChance))
if (EntityManager.TryGetComponent(uid, out StunnableComponent? stun) && _robustRandom.Prob(component.StunChance))
stun.Stun(component.StunSeconds);
var damageScale = (speed / component.MinimumSpeed) * component.Factor;