Gets rid of all ComponentManager usages. (#4707)
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@@ -20,9 +20,9 @@ namespace Content.Server.Body
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private void OnRelayMoveInput(EntityUid uid, BodyComponent component, RelayMoveInputEvent args)
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{
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if (ComponentManager.TryGetComponent<IMobStateComponent>(uid, out var mobState) &&
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if (EntityManager.TryGetComponent<IMobStateComponent>(uid, out var mobState) &&
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mobState.IsDead() &&
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ComponentManager.TryGetComponent<MindComponent>(uid, out var mind) &&
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EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
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mind.HasMind)
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{
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_ticker.OnGhostAttempt(mind.Mind!, true);
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