Gets rid of all ComponentManager usages. (#4707)
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@@ -64,7 +64,7 @@ namespace Content.Server.Arcade
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public override void Update(float frameTime)
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{
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foreach (var comp in ComponentManager.EntityQuery<BlockGameArcadeComponent>(true))
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foreach (var comp in EntityManager.EntityQuery<BlockGameArcadeComponent>(true))
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{
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comp.DoGameTick(frameTime);
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}
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