Fix being able to electrocute pulled mobs when completely insulated.

This commit is contained in:
Vera Aguilera Puerto
2021-10-28 11:50:31 +02:00
parent 13f3771594
commit 0bca9befca

View File

@@ -155,6 +155,10 @@ namespace Content.Server.Electrocution
}
}
var siemens = electrified.SiemensCoefficient;
if (!DoCommonElectrocutionAttempt(targetUid, uid, ref siemens) || siemens <= 0)
return false; // If electrocution would fail, do nothing.
var targets = new List<(EntityUid entity, int depth)>();
GetChainedElectrocutionTargets(targetUid, targets);
if (!electrified.RequirePower)