Event Music & Nuke Countdown Song (#8597)
Co-authored-by: ike709 <ike709@github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -66,6 +66,9 @@ namespace Content.Server.Nuke
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[DataField("disarmSound")]
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public SoundSpecifier DisarmSound = new SoundPathSpecifier("/Audio/Misc/notice2.ogg");
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[DataField("armMusic")]
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public SoundSpecifier ArmMusic = new SoundPathSpecifier("/Audio/StationEvents/countdown.ogg");
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// These datafields here are duplicates of those in explosive component. But I'm hesitant to use explosive
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// component, just in case at some point, somehow, when grenade crafting added in someone manages to wire up a
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// proximity trigger or something to the nuke and set it off prematurely. I want to make sure they MEAN to set of
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