Event Music & Nuke Countdown Song (#8597)

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
ike709
2022-07-04 01:29:38 -05:00
committed by GitHub
parent eb15c11b86
commit 0b86e0e953
14 changed files with 283 additions and 85 deletions

View File

@@ -66,6 +66,9 @@ namespace Content.Server.Nuke
[DataField("disarmSound")]
public SoundSpecifier DisarmSound = new SoundPathSpecifier("/Audio/Misc/notice2.ogg");
[DataField("armMusic")]
public SoundSpecifier ArmMusic = new SoundPathSpecifier("/Audio/StationEvents/countdown.ogg");
// These datafields here are duplicates of those in explosive component. But I'm hesitant to use explosive
// component, just in case at some point, somehow, when grenade crafting added in someone manages to wire up a
// proximity trigger or something to the nuke and set it off prematurely. I want to make sure they MEAN to set of