PA ui cleanup + bugfixes (#28750)

* ui and visual aspect + radio

* finish jank ui shit and finish radio

* remove radio

* send it

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Nemanja
2024-07-21 01:27:18 -04:00
committed by GitHub
parent edb05e36bb
commit 0b5fe2a9ac
15 changed files with 462 additions and 566 deletions

View File

@@ -5,7 +5,6 @@ using Content.Server.Wires;
using Content.Shared.Popups;
using Content.Shared.Singularity.Components;
using Content.Shared.Wires;
using Robust.Shared.Player;
namespace Content.Server.ParticleAccelerator.Wires;
@@ -35,6 +34,8 @@ public sealed partial class ParticleAcceleratorLimiterWireAction : ComponentWire
public override bool Cut(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
{
controller.MaxStrength = ParticleAcceleratorPowerState.Level3;
var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
paSystem.UpdateUI(wire.Owner, controller);
return true;
}
@@ -49,12 +50,14 @@ public sealed partial class ParticleAcceleratorLimiterWireAction : ComponentWire
// Since that blocks SetStrength().
var paSystem = EntityManager.System<ParticleAcceleratorSystem>();
paSystem.SetStrength(wire.Owner, controller.MaxStrength, user, controller);
paSystem.UpdateUI(wire.Owner, controller);
return true;
}
public override void Pulse(EntityUid user, Wire wire, ParticleAcceleratorControlBoxComponent controller)
{
EntityManager.System<PopupSystem>().PopupEntity(
EntityManager.System<PopupSystem>()
.PopupEntity(
Loc.GetString("particle-accelerator-control-box-component-wires-update-limiter-on-pulse"),
user,
PopupType.SmallCaution