PA ui cleanup + bugfixes (#28750)
* ui and visual aspect + radio * finish jank ui shit and finish radio * remove radio * send it --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -101,6 +101,7 @@ public sealed partial class ParticleAcceleratorSystem
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_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(player):player} has turned {ToPrettyString(uid)} off");
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comp.Enabled = false;
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SetStrength(uid, ParticleAcceleratorPowerState.Standby, user, comp);
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UpdatePowerDraw(uid, comp);
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PowerOff(uid, comp);
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UpdateUI(uid, comp);
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@@ -174,12 +175,14 @@ public sealed partial class ParticleAcceleratorSystem
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var pos = Transform(uid);
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if (_timing.CurTime > comp.EffectCooldown)
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{
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_chat.SendAdminAlert(player, Loc.GetString("particle-accelerator-admin-power-strength-warning",
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_chat.SendAdminAlert(player,
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Loc.GetString("particle-accelerator-admin-power-strength-warning",
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("machine", ToPrettyString(uid)),
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("powerState", strength),
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("powerState", GetPANumericalLevel(strength)),
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("coordinates", pos.Coordinates)));
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_audio.PlayGlobal("/Audio/Misc/adminlarm.ogg",
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Filter.Empty().AddPlayers(_adminManager.ActiveAdmins), false,
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Filter.Empty().AddPlayers(_adminManager.ActiveAdmins),
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false,
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AudioParams.Default.WithVolume(-8f));
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comp.EffectCooldown = _timing.CurTime + comp.CooldownDuration;
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}
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@@ -230,7 +233,7 @@ public sealed partial class ParticleAcceleratorSystem
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powerConsumer.DrawRate = powerDraw;
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}
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private void UpdateUI(EntityUid uid, ParticleAcceleratorControlBoxComponent? comp = null)
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public void UpdateUI(EntityUid uid, ParticleAcceleratorControlBoxComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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@@ -247,7 +250,9 @@ public sealed partial class ParticleAcceleratorSystem
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receive = powerConsumer.ReceivedPower;
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}
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_uiSystem.SetUiState(uid, ParticleAcceleratorControlBoxUiKey.Key, new ParticleAcceleratorUIState(
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_uiSystem.SetUiState(uid,
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ParticleAcceleratorControlBoxUiKey.Key,
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new ParticleAcceleratorUIState(
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comp.Assembled,
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comp.Enabled,
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comp.SelectedStrength,
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@@ -396,4 +401,16 @@ public sealed partial class ParticleAcceleratorSystem
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UpdateUI(uid, comp);
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}
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public static int GetPANumericalLevel(ParticleAcceleratorPowerState state)
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{
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return state switch
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{
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ParticleAcceleratorPowerState.Level0 => 1,
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ParticleAcceleratorPowerState.Level1 => 2,
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ParticleAcceleratorPowerState.Level2 => 3,
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ParticleAcceleratorPowerState.Level3 => 4,
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_ => 0
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};
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}
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}
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