IListener and IRadio purge (#11980)
This commit is contained in:
@@ -30,6 +30,8 @@ using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Content.Server.Speech.EntitySystems;
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using Content.Shared.Radio;
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namespace Content.Server.Chat.Systems;
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@@ -48,15 +50,14 @@ public sealed partial class ChatSystem : SharedChatSystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly ListeningSystem _listener = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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private const int VoiceRange = 10; // how far voice goes in world units
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private const int WhisperRange = 2; // how far whisper goes in world units
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private const string DefaultAnnouncementSound = "/Audio/Announcements/announce.ogg";
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public const int VoiceRange = 10; // how far voice goes in world units
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public const int WhisperRange = 2; // how far whisper goes in world units
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public const string DefaultAnnouncementSound = "/Audio/Announcements/announce.ogg";
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private bool _loocEnabled = true;
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private bool _deadLoocEnabled = false;
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@@ -106,9 +107,19 @@ public sealed partial class ChatSystem : SharedChatSystem
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_configurationManager.SetCVar(CCVars.OocEnabled, true);
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}
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// ReSharper disable once InconsistentNaming
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public void TrySendInGameICMessage(EntityUid source, string message, InGameICChatType desiredType, bool hideChat,
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IConsoleShell? shell = null, IPlayerSession? player = null)
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/// <summary>
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/// Sends an in-character chat message to relevant clients.
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/// </summary>
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/// <param name="source">The entity that is speaking</param>
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/// <param name="message">The message being spoken or emoted</param>
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/// <param name="desiredType">The chat type</param>
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/// <param name="hideChat">Whether or not this message should appear in the chat window</param>
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/// <param name="hideGlobalGhostChat">Whether or not this message should appear in the chat window for out-of-range ghosts (which otherwise ignore range restrictions)</param>
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/// <param name="shell"></param>
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/// <param name="player">The player doing the speaking</param>
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/// <param name="nameOverride">The name to use for the speaking entity. Usually this should just be modified via <see cref="TransformSpeakerNameEvent"/>. If this is set, the event will not get raised.</param>
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public void TrySendInGameICMessage(EntityUid source, string message, InGameICChatType desiredType, bool hideChat, bool hideGlobalGhostChat = false,
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IConsoleShell? shell = null, IPlayerSession? player = null, string? nameOverride = null)
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{
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if (HasComp<GhostComponent>(source))
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{
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@@ -126,6 +137,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (!CanSendInGame(message, shell, player))
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return;
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hideGlobalGhostChat |= hideChat;
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bool shouldCapitalize = (desiredType != InGameICChatType.Emote);
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bool shouldPunctuate = _configurationManager.GetCVar(CCVars.ChatPunctuation);
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@@ -134,7 +146,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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// Was there an emote in the message? If so, send it.
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if (player != null && emoteStr != message && emoteStr != null)
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{
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SendEntityEmote(source, emoteStr, hideChat);
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SendEntityEmote(source, emoteStr, hideChat, hideGlobalGhostChat, nameOverride);
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}
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// This can happen if the entire string is sanitized out.
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@@ -145,13 +157,13 @@ public sealed partial class ChatSystem : SharedChatSystem
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switch (desiredType)
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{
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case InGameICChatType.Speak:
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SendEntitySpeak(source, message, hideChat);
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SendEntitySpeak(source, message, hideChat, hideGlobalGhostChat, nameOverride);
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break;
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case InGameICChatType.Whisper:
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SendEntityWhisper(source, message, hideChat);
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SendEntityWhisper(source, message, hideChat, hideGlobalGhostChat, null, nameOverride);
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break;
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case InGameICChatType.Emote:
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SendEntityEmote(source, message, hideChat);
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SendEntityEmote(source, message, hideChat, hideGlobalGhostChat, nameOverride);
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break;
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}
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}
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@@ -245,7 +257,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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#region Private API
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private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat = false)
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private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat, bool hideGlobalGhostChat, string? nameOverride)
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{
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if (!_actionBlocker.CanSpeak(source))
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return;
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@@ -254,30 +266,38 @@ public sealed partial class ChatSystem : SharedChatSystem
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if (channel != null)
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{
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_listener.PingListeners(source, message, channel);
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SendEntityWhisper(source, message, hideChat);
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SendEntityWhisper(source, message, hideChat, hideGlobalGhostChat, channel, nameOverride);
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return;
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}
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var nameEv = new TransformSpeakerNameEvent(source, Name(source));
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RaiseLocalEvent(source, nameEv);
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var name = FormattedMessage.EscapeText(nameEv.Name);
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message = TransformSpeech(source, message);
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if (message.Length == 0)
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return;
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// get the entity's apparent name (if no override provided).
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string name;
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if (nameOverride != null)
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{
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name = nameOverride;
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}
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else
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{
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var nameEv = new TransformSpeakerNameEvent(source, Name(source));
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RaiseLocalEvent(source, nameEv);
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name = nameEv.Name;
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}
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name = FormattedMessage.EscapeText(name);
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var wrappedMessage = Loc.GetString("chat-manager-entity-say-wrap-message",
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("entityName", name), ("message", FormattedMessage.EscapeText(message)));
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SendInVoiceRange(ChatChannel.Local, message, wrappedMessage, source, hideChat);
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_listener.PingListeners(source, message, null);
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SendInVoiceRange(ChatChannel.Local, message, wrappedMessage, source, hideChat, hideGlobalGhostChat);
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var ev = new EntitySpokeEvent(message);
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RaiseLocalEvent(source, ev);
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var ev = new EntitySpokeEvent(source, message, channel, null);
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RaiseLocalEvent(source, ev, true);
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// To avoid logging any messages sent by entities that are not players, like vendors, cloning, etc.
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if (!TryComp(source, out ActorComponent? mind))
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if (!HasComp<ActorComponent>(source))
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return;
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if (originalMessage == message)
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@@ -286,7 +306,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
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}
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private void SendEntityWhisper(EntityUid source, string originalMessage, bool hideChat = false)
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private void SendEntityWhisper(EntityUid source, string originalMessage, bool hideChat, bool hideGlobalGhostChat, RadioChannelPrototype? channel, string? nameOverride)
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{
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if (!_actionBlocker.CanSpeak(source))
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return;
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@@ -297,48 +317,47 @@ public sealed partial class ChatSystem : SharedChatSystem
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var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
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var transformSource = Transform(source);
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var sourceCoords = transformSource.Coordinates;
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// get the entity's apparent name (if no override provided).
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string name;
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if (nameOverride != null)
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{
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name = nameOverride;
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}
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else
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{
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var nameEv = new TransformSpeakerNameEvent(source, Name(source));
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RaiseLocalEvent(source, nameEv);
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name = nameEv.Name;
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}
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name = FormattedMessage.EscapeText(name);
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var nameEv = new TransformSpeakerNameEvent(source, Name(source));
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RaiseLocalEvent(source, nameEv);
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var name = FormattedMessage.EscapeText(nameEv.Name);
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var xforms = GetEntityQuery<TransformComponent>();
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var ghosts = GetEntityQuery<GhostComponent>();
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var sessions = new List<ICommonSession>();
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ClientDistanceToList(source, VoiceRange, sessions);
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// Whisper needs these special calculations, since it can obfuscate the message.
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foreach (var session in sessions)
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foreach (var (session, data) in GetRecipients(source, VoiceRange))
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{
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if (session.AttachedEntity is not { Valid: true } playerEntity)
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continue;
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var transformEntity = xforms.GetComponent(playerEntity);
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if (hideGlobalGhostChat && data.Observer && data.Range < 0)
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continue; // Won't get logged to chat, and ghosts are too far away to see the pop-up, so we just won't send it to them.
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if (sourceCoords.InRange(EntityManager, transformEntity.Coordinates, WhisperRange) ||
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ghosts.HasComponent(playerEntity))
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if (data.Range <= WhisperRange)
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{
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var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
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("entityName", name), ("message", FormattedMessage.EscapeText(message)));
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, wrappedMessage, source, hideChat, session.ConnectedClient);
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, wrappedMessage, source, data.HideChatOverride ?? hideChat, session.ConnectedClient);
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}
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else
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{
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var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
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("entityName", name), ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedMessage, source, hideChat,
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedMessage, source, data.HideChatOverride ?? hideChat,
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session.ConnectedClient);
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}
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}
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var ev = new EntitySpokeEvent(message);
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RaiseLocalEvent(source, ev, false);
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var ev = new EntitySpokeEvent(source, message, channel, obfuscatedMessage);
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RaiseLocalEvent(source, ev, true);
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if (originalMessage == message)
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {originalMessage}.");
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@@ -346,18 +365,19 @@ public sealed partial class ChatSystem : SharedChatSystem
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
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}
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private void SendEntityEmote(EntityUid source, string action, bool hideChat)
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private void SendEntityEmote(EntityUid source, string action, bool hideChat, bool hideGlobalGhostChat, string? nameOverride)
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{
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if (!_actionBlocker.CanEmote(source)) return;
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var name = FormattedMessage.EscapeText(Identity.Name(source, EntityManager));
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// get the entity's apparent name (if no override provided).
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string name = FormattedMessage.EscapeText(nameOverride ?? Identity.Name(source, EntityManager));
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// Emotes use Identity.Name, since it doesn't actually involve your voice at all.
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var wrappedMessage = Loc.GetString("chat-manager-entity-me-wrap-message",
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("entityName", name),
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("message", FormattedMessage.EscapeText(action)));
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("message", FormattedMessage.EscapeText(action)));
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SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, hideChat);
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SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, hideChat, hideGlobalGhostChat);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
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}
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@@ -375,7 +395,7 @@ public sealed partial class ChatSystem : SharedChatSystem
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("entityName", name),
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("message", FormattedMessage.EscapeText(message)));
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SendInVoiceRange(ChatChannel.LOOC, message, wrappedMessage, source, hideChat);
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SendInVoiceRange(ChatChannel.LOOC, message, wrappedMessage, source, hideChat, false);
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
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}
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@@ -411,11 +431,13 @@ public sealed partial class ChatSystem : SharedChatSystem
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/// <summary>
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/// Sends a chat message to the given players in range of the source entity.
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/// </summary>
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private void SendInVoiceRange(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat)
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private void SendInVoiceRange(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool hideGlobalGhostChat)
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{
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var sessions = new List<ICommonSession>();
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ClientDistanceToList(source, VoiceRange, sessions);
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_chatManager.ChatMessageToMany(channel, message, wrappedMessage, source, hideChat, sessions.Select(s => s.ConnectedClient).ToList());
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foreach (var (session, data) in GetRecipients(source, VoiceRange))
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{
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var entHideChat = data.HideChatOverride ?? (hideChat || hideGlobalGhostChat && data.Observer && data.Range < 0);
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_chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.ConnectedClient);
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}
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}
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/// <summary>
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@@ -502,8 +524,14 @@ public sealed partial class ChatSystem : SharedChatSystem
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return message;
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}
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private void ClientDistanceToList(EntityUid source, int voiceRange, List<ICommonSession> playerSessions)
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/// <summary>
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/// Returns list of players and ranges for all players withing some range. Also returns observers with a range of -1.
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/// </summary>
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private Dictionary<ICommonSession, ICChatRecipientData> GetRecipients(EntityUid source, float voiceRange)
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{
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// TODO proper speech occlusion
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var recipients = new Dictionary<ICommonSession, ICChatRecipientData>();
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var ghosts = GetEntityQuery<GhostComponent>();
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var xforms = GetEntityQuery<TransformComponent>();
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@@ -518,13 +546,28 @@ public sealed partial class ChatSystem : SharedChatSystem
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var transformEntity = xforms.GetComponent(playerEntity);
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if (transformEntity.MapID != sourceMapId ||
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!ghosts.HasComponent(playerEntity) &&
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!sourceCoords.InRange(EntityManager, transformEntity.Coordinates, voiceRange))
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if (transformEntity.MapID != sourceMapId)
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continue;
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playerSessions.Add(player);
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var observer = ghosts.HasComponent(playerEntity);
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// even if they are an observer, in some situations we still need the range
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if (sourceCoords.TryDistance(EntityManager, transformEntity.Coordinates, out var distance) && distance < voiceRange)
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{
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recipients.Add(player, new ICChatRecipientData(distance, observer));
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continue;
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}
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if (observer)
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recipients.Add(player, new ICChatRecipientData(-1, true));
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}
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RaiseLocalEvent(new ExpandICChatRecipientstEvent(source, voiceRange, recipients));
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return recipients;
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}
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public readonly record struct ICChatRecipientData(float Range, bool Observer, bool? HideChatOverride = null)
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{
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}
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private string ObfuscateMessageReadability(string message, float chance)
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@@ -550,6 +593,14 @@ public sealed partial class ChatSystem : SharedChatSystem
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#endregion
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}
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/// <summary>
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/// This event is raised before chat messages are sent out to clients. This enables some systems to send the chat
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/// messages to otherwise out-of view entities (e.g. for multiple viewports from cameras).
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/// </summary>
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public record class ExpandICChatRecipientstEvent(EntityUid Source, float VoiceRange, Dictionary<ICommonSession, ChatSystem.ICChatRecipientData> Recipients)
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{
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}
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public sealed class TransformSpeakerNameEvent : EntityEventArgs
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{
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public EntityUid Sender;
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@@ -582,11 +633,22 @@ public sealed class TransformSpeechEvent : EntityEventArgs
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/// </summary>
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public sealed class EntitySpokeEvent : EntityEventArgs
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{
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public string Message;
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public readonly EntityUid Source;
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public readonly string Message;
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public readonly string? ObfuscatedMessage; // not null if this was a whisper
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public EntitySpokeEvent(string message)
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/// <summary>
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/// If the entity was trying to speak into a radio, this was the channel they were trying to access. If a radio
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/// message gets sent on this channel, this should be set to null to prevent duplicate messages.
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/// </summary>
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public RadioChannelPrototype? Channel;
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public EntitySpokeEvent(EntityUid source, string message, RadioChannelPrototype? channel, string? obfuscatedMessage)
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{
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Source = source;
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Message = message;
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Channel = channel;
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ObfuscatedMessage = obfuscatedMessage;
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}
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}
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Block a user