Port Discordia gloves (#419)
Still need descriptions on the items to be done but the groundwork is there. Could also do with layers for stuff that should light up in the darkness but I wasn't entirely sure what should and shouldn't.
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committed by
Pieter-Jan Briers
parent
1e425f3c28
commit
0b5759abe6
@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
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Spawn("CableStack");
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// 5% chance for a pair of fancy insulated gloves, else just a third cable coil.
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Spawn(random.Prob(0.05f) ? "YellowGloves" : "CableStack");
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Spawn(random.Prob(0.05f) ? "GlovesYellow" : "CableStack");
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}
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}
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}
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