Remove ghost compref (#19478)
This commit is contained in:
@@ -1,50 +0,0 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Ghost;
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using Robust.Shared.Utility;
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namespace Content.Client.Ghost
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedGhostComponent))]
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public sealed partial class GhostComponent : SharedGhostComponent
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{
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public bool IsAttached { get; set; }
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public InstantAction ToggleLightingAction = new()
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{
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Icon = new SpriteSpecifier.Texture(new ("Interface/VerbIcons/light.svg.192dpi.png")),
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DisplayName = "ghost-gui-toggle-lighting-manager-name",
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Description = "ghost-gui-toggle-lighting-manager-desc",
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ClientExclusive = true,
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CheckCanInteract = false,
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Event = new ToggleLightingActionEvent(),
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};
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public InstantAction ToggleFoVAction = new()
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{
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Icon = new SpriteSpecifier.Texture(new ("Interface/VerbIcons/vv.svg.192dpi.png")),
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DisplayName = "ghost-gui-toggle-fov-name",
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Description = "ghost-gui-toggle-fov-desc",
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ClientExclusive = true,
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CheckCanInteract = false,
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Event = new ToggleFoVActionEvent(),
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};
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public InstantAction ToggleGhostsAction = new()
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{
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Icon = new SpriteSpecifier.Rsi(new ("Mobs/Ghosts/ghost_human.rsi"), "icon"),
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DisplayName = "ghost-gui-toggle-ghost-visibility-name",
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Description = "ghost-gui-toggle-ghost-visibility-desc",
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ClientExclusive = true,
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CheckCanInteract = false,
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Event = new ToggleGhostsActionEvent(),
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};
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}
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public sealed partial class ToggleLightingActionEvent : InstantActionEvent { };
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public sealed partial class ToggleFoVActionEvent : InstantActionEvent { };
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public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { };
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}
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@@ -11,7 +11,6 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Ghost
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{
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[UsedImplicitly]
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public sealed class GhostSystem : SharedGhostSystem
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{
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[Dependency] private readonly IClientConsoleHost _console = default!;
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@@ -60,7 +59,7 @@ namespace Content.Client.Ghost
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SubscribeLocalEvent<GhostComponent, ComponentInit>(OnGhostInit);
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SubscribeLocalEvent<GhostComponent, ComponentRemove>(OnGhostRemove);
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SubscribeLocalEvent<GhostComponent, ComponentHandleState>(OnGhostState);
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SubscribeLocalEvent<GhostComponent, AfterAutoHandleStateEvent>(OnGhostState);
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SubscribeLocalEvent<GhostComponent, PlayerAttachedEvent>(OnGhostPlayerAttach);
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SubscribeLocalEvent<GhostComponent, PlayerDetachedEvent>(OnGhostPlayerDetach);
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@@ -77,7 +76,7 @@ namespace Content.Client.Ghost
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private void OnGhostInit(EntityUid uid, GhostComponent component, ComponentInit args)
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{
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if (TryComp(component.Owner, out SpriteComponent? sprite))
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if (TryComp(uid, out SpriteComponent? sprite))
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{
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sprite.Visible = GhostVisibility;
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}
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@@ -146,7 +145,7 @@ namespace Content.Client.Ghost
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PlayerAttached?.Invoke(component);
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}
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private void OnGhostState(EntityUid uid, GhostComponent component, ref ComponentHandleState args)
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private void OnGhostState(EntityUid uid, GhostComponent component, ref AfterAutoHandleStateEvent args)
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{
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if (TryComp<SpriteComponent>(uid, out var sprite))
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sprite.LayerSetColor(0, component.color);
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@@ -1,10 +1,10 @@
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#nullable enable
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using System.Linq;
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using Content.Server.Ghost.Components;
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using Content.Server.Ghost.Roles;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -1,7 +1,7 @@
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using System.Linq;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -1,8 +1,8 @@
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using System.Linq;
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using Content.IntegrationTests.Pair;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Ghost;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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@@ -1,6 +1,6 @@
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using System.Linq;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Shared.Ghost;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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@@ -1,5 +1,4 @@
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.Administration;
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@@ -1,9 +1,9 @@
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using System.Linq;
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using System.Numerics;
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using Content.Server.Ghost.Components;
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using Content.Server.Warps;
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using Content.Shared.Administration;
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using Content.Shared.Follower;
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using Content.Shared.Ghost;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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@@ -5,7 +5,6 @@ using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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@@ -13,6 +12,7 @@ using Content.Shared.ActionBlocker;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Ghost;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Inventory;
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@@ -1,6 +1,5 @@
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using Content.Server.Body.Systems;
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using Content.Server.Drone.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Popups;
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@@ -10,6 +9,7 @@ using Content.Shared.Body.Components;
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using Content.Shared.Drone;
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using Content.Shared.Emoting;
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using Content.Shared.Examine;
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using Content.Shared.Ghost;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Interaction.Events;
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@@ -1,9 +1,9 @@
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using Content.Server.DeviceNetwork.Components;
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using Content.Server.EUI;
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using Content.Server.Ghost.Components;
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using Content.Shared.Eui;
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using Content.Shared.Fax;
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using Content.Shared.Follower;
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using Content.Shared.Ghost;
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using Content.Shared.Paper;
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namespace Content.Server.Fax.AdminUI;
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@@ -2,12 +2,12 @@ using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameTicking.Presets;
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using Content.Server.Ghost.Components;
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using Content.Server.Maps;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Database;
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using Content.Shared.Ghost;
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using Content.Shared.Mobs.Components;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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@@ -273,13 +273,13 @@ namespace Content.Server.GameTicking
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if (mind.TimeOfDeath.HasValue)
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{
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ghostComponent.TimeOfDeath = mind.TimeOfDeath!.Value;
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_ghost.SetTimeOfDeath(ghost, mind.TimeOfDeath!.Value, ghostComponent);
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}
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if (playerEntity != null)
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_adminLogger.Add(LogType.Mind, $"{EntityManager.ToPrettyString(playerEntity.Value):player} ghosted{(!canReturn ? " (non-returnable)" : "")}");
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_ghosts.SetCanReturnToBody(ghostComponent, canReturn);
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_ghost.SetCanReturnToBody(ghostComponent, canReturn);
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if (canReturn)
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_mind.Visit(mind, ghost);
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@@ -34,14 +34,38 @@ namespace Content.Server.GameTicking
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{
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public sealed partial class GameTicker : SharedGameTicker
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IBanManager _banManager = default!;
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[Dependency] private readonly IBaseServer _baseServer = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IConsoleHost _consoleHost = default!;
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[Dependency] private readonly IGameMapManager _gameMapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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#if EXCEPTION_TOLERANCE
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[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
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#endif
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[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
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[Dependency] private readonly IServerDbManager _db = default!;
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[Dependency] private readonly ArrivalsSystem _arrivals = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly MapLoaderSystem _map = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly GhostSystem _ghost = default!;
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[Dependency] private readonly MindSystem _mind = default!;
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[Dependency] private readonly MindTrackerSystem _mindTracker = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PlayTimeTrackingSystem _playTimeTrackings = default!;
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[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
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[Dependency] private readonly ServerUpdateManager _serverUpdates = default!;
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[Dependency] private readonly StationJobsSystem _stationJobs = default!;
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly UserDbDataManager _userDb = default!;
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[ViewVariables] private bool _initialized;
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[ViewVariables] private bool _postInitialized;
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@@ -106,31 +130,5 @@ namespace Content.Server.GameTicking
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base.Update(frameTime);
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UpdateRoundFlow(frameTime);
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}
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IServerPreferencesManager _prefsManager = default!;
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[Dependency] private readonly IBaseServer _baseServer = default!;
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[Dependency] private readonly IGameMapManager _gameMapManager = default!;
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[Dependency] private readonly IServerDbManager _db = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ILogManager _logManager = default!;
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[Dependency] private readonly IConsoleHost _consoleHost = default!;
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#if EXCEPTION_TOLERANCE
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[Dependency] private readonly IRuntimeLog _runtimeLog = default!;
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#endif
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[Dependency] private readonly StationSpawningSystem _stationSpawning = default!;
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[Dependency] private readonly StationJobsSystem _stationJobs = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly GhostSystem _ghosts = default!;
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[Dependency] private readonly IBanManager _banManager = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly ServerUpdateManager _serverUpdates = default!;
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[Dependency] private readonly PlayTimeTrackingSystem _playTimeTrackings = default!;
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[Dependency] private readonly UserDbDataManager _userDb = default!;
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}
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}
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@@ -1,33 +0,0 @@
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Ghost;
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using Robust.Shared.Utility;
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namespace Content.Server.Ghost.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedGhostComponent))]
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public sealed partial class GhostComponent : SharedGhostComponent
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{
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public TimeSpan TimeOfDeath { get; set; } = TimeSpan.Zero;
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[DataField("booRadius")]
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public float BooRadius = 3;
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[DataField("booMaxTargets")]
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public int BooMaxTargets = 3;
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[DataField("action")]
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public InstantAction Action = new()
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{
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UseDelay = TimeSpan.FromSeconds(120),
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Icon = new SpriteSpecifier.Texture(new ("Interface/Actions/scream.png")),
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DisplayName = "action-name-boo",
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Description = "action-description-boo",
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CheckCanInteract = false,
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Event = new BooActionEvent(),
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};
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}
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public sealed partial class BooActionEvent : InstantActionEvent { }
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}
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@@ -26,8 +26,7 @@ using Robust.Shared.Timing;
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namespace Content.Server.Ghost
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{
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[UsedImplicitly]
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public sealed class GhostSystem : SharedGhostSystem
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public sealed partial class GhostSystem : SharedGhostSystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -1,6 +1,5 @@
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using Content.Server.Administration.Logs;
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using Content.Server.EUI;
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using Content.Server.Ghost.Components;
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using Content.Server.Ghost.Roles.Components;
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using Content.Server.Ghost.Roles.Events;
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using Content.Server.Ghost.Roles.UI;
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@@ -3,7 +3,6 @@ using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.GameTicking;
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using Content.Server.Ghost;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Objectives;
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using Content.Server.Players;
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@@ -11,6 +10,7 @@ using Content.Server.Roles;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.GameTicking;
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using Content.Shared.Ghost;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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@@ -1,11 +1,11 @@
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using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Server.Pointing.Components;
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using Content.Server.Visible;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Database;
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using Content.Shared.Ghost;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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@@ -1,5 +1,4 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Station.Components;
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using Content.Server.Singularity.Events;
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@@ -13,6 +12,7 @@ using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Events;
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using System.Numerics;
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using Content.Shared.Ghost;
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namespace Content.Server.Singularity.EntitySystems;
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@@ -6,9 +6,8 @@ using Robust.Shared.Physics.Systems;
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using Robust.Shared.Timing;
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using Content.Shared.Singularity.EntitySystems;
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using Content.Server.Ghost.Components;
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using Content.Server.Singularity.Components;
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using Content.Shared.Ghost;
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namespace Content.Server.Singularity.EntitySystems;
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@@ -1,6 +1,5 @@
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using System.Linq;
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using Content.Server.Administration.Managers;
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using Content.Server.Ghost.Components;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.Stack;
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@@ -11,6 +10,7 @@ using Content.Shared.CombatMode;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Destructible;
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using Content.Shared.DoAfter;
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using Content.Shared.Ghost;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Implants.Components;
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@@ -1,7 +1,7 @@
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Mind.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.Ghost;
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using Content.Shared.Teleportation.Systems;
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using Robust.Shared.Map;
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@@ -1,6 +1,6 @@
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using Content.Server.Administration.Managers;
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using Content.Server.Ghost.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Ghost;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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@@ -1,5 +1,5 @@
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using Content.Server.Ghost.Components;
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using Content.Shared.Examine;
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using Content.Shared.Ghost;
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namespace Content.Server.Warps;
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@@ -1,7 +1,7 @@
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using System.Linq;
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using Content.Server.Ghost.Components;
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Server.Worldgen.Components;
|
||||
using Content.Shared.Ghost;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
@@ -61,7 +61,7 @@ public sealed class FollowerSystem : EntitySystem
|
||||
if (ev.User == ev.Target || ev.Target.IsClientSide())
|
||||
return;
|
||||
|
||||
if (HasComp<SharedGhostComponent>(ev.User))
|
||||
if (HasComp<GhostComponent>(ev.User))
|
||||
{
|
||||
var verb = new AlternativeVerb()
|
||||
{
|
||||
|
||||
118
Content.Shared/Ghost/GhostComponent.cs
Normal file
118
Content.Shared/Ghost/GhostComponent.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Actions.ActionTypes;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Ghost;
|
||||
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(SharedGhostSystem))]
|
||||
[AutoGenerateComponentState]
|
||||
public sealed partial class GhostComponent : Component
|
||||
{
|
||||
// I have no idea what this means I just wanted to kill comp references.
|
||||
[ViewVariables]
|
||||
public bool IsAttached;
|
||||
|
||||
public InstantAction ToggleLightingAction = new()
|
||||
{
|
||||
Icon = new SpriteSpecifier.Texture(new ("Interface/VerbIcons/light.svg.192dpi.png")),
|
||||
DisplayName = "ghost-gui-toggle-lighting-manager-name",
|
||||
Description = "ghost-gui-toggle-lighting-manager-desc",
|
||||
ClientExclusive = true,
|
||||
CheckCanInteract = false,
|
||||
Event = new ToggleLightingActionEvent(),
|
||||
};
|
||||
|
||||
public InstantAction ToggleFoVAction = new()
|
||||
{
|
||||
Icon = new SpriteSpecifier.Texture(new ("Interface/VerbIcons/vv.svg.192dpi.png")),
|
||||
DisplayName = "ghost-gui-toggle-fov-name",
|
||||
Description = "ghost-gui-toggle-fov-desc",
|
||||
ClientExclusive = true,
|
||||
CheckCanInteract = false,
|
||||
Event = new ToggleFoVActionEvent(),
|
||||
};
|
||||
|
||||
public InstantAction ToggleGhostsAction = new()
|
||||
{
|
||||
Icon = new SpriteSpecifier.Rsi(new ("Mobs/Ghosts/ghost_human.rsi"), "icon"),
|
||||
DisplayName = "ghost-gui-toggle-ghost-visibility-name",
|
||||
Description = "ghost-gui-toggle-ghost-visibility-desc",
|
||||
ClientExclusive = true,
|
||||
CheckCanInteract = false,
|
||||
Event = new ToggleGhostsActionEvent(),
|
||||
};
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("timeOfDeath", customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan TimeOfDeath = TimeSpan.Zero;
|
||||
|
||||
[DataField("booRadius")]
|
||||
public float BooRadius = 3;
|
||||
|
||||
[DataField("booMaxTargets")]
|
||||
public int BooMaxTargets = 3;
|
||||
|
||||
[DataField("action")]
|
||||
public InstantAction Action = new()
|
||||
{
|
||||
UseDelay = TimeSpan.FromSeconds(120),
|
||||
Icon = new SpriteSpecifier.Texture(new ("Interface/Actions/scream.png")),
|
||||
DisplayName = "action-name-boo",
|
||||
Description = "action-description-boo",
|
||||
CheckCanInteract = false,
|
||||
Event = new BooActionEvent(),
|
||||
};
|
||||
|
||||
// TODO: instead of this funny stuff just give it access and update in system dirtying when needed
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanGhostInteract
|
||||
{
|
||||
get => _canGhostInteract;
|
||||
set
|
||||
{
|
||||
if (_canGhostInteract == value) return;
|
||||
_canGhostInteract = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("canInteract"), AutoNetworkedField]
|
||||
private bool _canGhostInteract;
|
||||
|
||||
/// <summary>
|
||||
/// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/>
|
||||
/// </summary>
|
||||
// TODO MIRROR change this to use friend classes when thats merged
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanReturnToBody
|
||||
{
|
||||
get => _canReturnToBody;
|
||||
set
|
||||
{
|
||||
if (_canReturnToBody == value) return;
|
||||
_canReturnToBody = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ghost color
|
||||
/// </summary>
|
||||
/// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks>
|
||||
[DataField("color"), AutoNetworkedField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Color color = Color.White;
|
||||
|
||||
[DataField("canReturnToBody"), AutoNetworkedField]
|
||||
private bool _canReturnToBody;
|
||||
}
|
||||
|
||||
public sealed partial class BooActionEvent : InstantActionEvent { }
|
||||
|
||||
public sealed partial class ToggleFoVActionEvent : InstantActionEvent { };
|
||||
|
||||
public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { };
|
||||
|
||||
public sealed partial class ToggleLightingActionEvent : InstantActionEvent { };
|
||||
@@ -1,55 +0,0 @@
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Ghost
|
||||
{
|
||||
[NetworkedComponent]
|
||||
[AutoGenerateComponentState]
|
||||
public abstract partial class SharedGhostComponent : Component
|
||||
{
|
||||
// TODO: instead of this funny stuff just give it access and update in system dirtying when needed
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanGhostInteract
|
||||
{
|
||||
get => _canGhostInteract;
|
||||
set
|
||||
{
|
||||
if (_canGhostInteract == value) return;
|
||||
_canGhostInteract = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
[DataField("canInteract"), AutoNetworkedField]
|
||||
private bool _canGhostInteract;
|
||||
|
||||
/// <summary>
|
||||
/// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/>
|
||||
/// </summary>
|
||||
// TODO MIRROR change this to use friend classes when thats merged
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanReturnToBody
|
||||
{
|
||||
get => _canReturnToBody;
|
||||
set
|
||||
{
|
||||
if (_canReturnToBody == value) return;
|
||||
_canReturnToBody = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ghost color
|
||||
/// </summary>
|
||||
/// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks>
|
||||
[DataField("color"), AutoNetworkedField]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public Color color = Color.White;
|
||||
|
||||
[DataField("canReturnToBody"), AutoNetworkedField]
|
||||
private bool _canReturnToBody;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Emoting;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Interaction.Events;
|
||||
@@ -8,28 +7,36 @@ using Robust.Shared.Serialization;
|
||||
namespace Content.Shared.Ghost
|
||||
{
|
||||
/// <summary>
|
||||
/// System for the <see cref="SharedGhostComponent"/>.
|
||||
/// Prevents ghosts from interacting when <see cref="SharedGhostComponent.CanGhostInteract"/> is false.
|
||||
/// System for the <see cref="GhostComponent"/>.
|
||||
/// Prevents ghosts from interacting when <see cref="GhostComponent.CanGhostInteract"/> is false.
|
||||
/// </summary>
|
||||
public abstract class SharedGhostSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SharedGhostComponent, UseAttemptEvent>(OnAttempt);
|
||||
SubscribeLocalEvent<SharedGhostComponent, InteractionAttemptEvent>(OnAttempt);
|
||||
SubscribeLocalEvent<SharedGhostComponent, EmoteAttemptEvent>(OnAttempt);
|
||||
SubscribeLocalEvent<SharedGhostComponent, DropAttemptEvent>(OnAttempt);
|
||||
SubscribeLocalEvent<SharedGhostComponent, PickupAttemptEvent>(OnAttempt);
|
||||
SubscribeLocalEvent<GhostComponent, UseAttemptEvent>(OnAttempt);
|
||||
SubscribeLocalEvent<GhostComponent, InteractionAttemptEvent>(OnAttempt);
|
||||
SubscribeLocalEvent<GhostComponent, EmoteAttemptEvent>(OnAttempt);
|
||||
SubscribeLocalEvent<GhostComponent, DropAttemptEvent>(OnAttempt);
|
||||
SubscribeLocalEvent<GhostComponent, PickupAttemptEvent>(OnAttempt);
|
||||
}
|
||||
|
||||
private void OnAttempt(EntityUid uid, SharedGhostComponent component, CancellableEntityEventArgs args)
|
||||
private void OnAttempt(EntityUid uid, GhostComponent component, CancellableEntityEventArgs args)
|
||||
{
|
||||
if (!component.CanGhostInteract)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
public void SetCanReturnToBody(EntityUid uid, bool value, SharedGhostComponent? component = null)
|
||||
public void SetTimeOfDeath(EntityUid uid, TimeSpan value, GhostComponent? component)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.TimeOfDeath = value;
|
||||
}
|
||||
|
||||
public void SetCanReturnToBody(EntityUid uid, bool value, GhostComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
@@ -37,7 +44,7 @@ namespace Content.Shared.Ghost
|
||||
component.CanReturnToBody = value;
|
||||
}
|
||||
|
||||
public void SetCanReturnToBody(SharedGhostComponent component, bool value)
|
||||
public void SetCanReturnToBody(GhostComponent component, bool value)
|
||||
{
|
||||
component.CanReturnToBody = value;
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ public static class Identity
|
||||
{
|
||||
// Would check for uid == viewer here but I think it's better for you to see yourself
|
||||
// how everyone else will see you, otherwise people will probably get confused and think they aren't disguised
|
||||
return ent.HasComponent<SharedGhostComponent>(viewer);
|
||||
return ent.HasComponent<GhostComponent>(viewer);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ public abstract class SharedContentEyeSystem : EntitySystem
|
||||
if (args.SenderSession.AttachedEntity is not { } player)
|
||||
return;
|
||||
|
||||
if (!HasComp<SharedGhostComponent>(player) && !_admin.IsAdmin(player))
|
||||
if (!HasComp<GhostComponent>(player) && !_admin.IsAdmin(player))
|
||||
return;
|
||||
|
||||
if (TryComp<SharedEyeComponent>(player, out var eyeComp))
|
||||
|
||||
@@ -219,7 +219,7 @@ public abstract class SharedEventHorizonSystem : EntitySystem
|
||||
|
||||
// For prediction reasons always want the client to ignore these.
|
||||
if (HasComp<MapGridComponent>(otherUid) ||
|
||||
HasComp<SharedGhostComponent>(otherUid))
|
||||
HasComp<GhostComponent>(otherUid))
|
||||
{
|
||||
args.Cancelled = true;
|
||||
return true;
|
||||
|
||||
@@ -50,7 +50,7 @@ public abstract class SharedPortalSystem : EntitySystem
|
||||
private void OnGetVerbs(EntityUid uid, PortalComponent component, GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
// Traversal altverb for ghosts to use that bypasses normal functionality
|
||||
if (!args.CanAccess || !HasComp<SharedGhostComponent>(args.User))
|
||||
if (!args.CanAccess || !HasComp<GhostComponent>(args.User))
|
||||
return;
|
||||
|
||||
// Don't use the verb with unlinked or with multi-output portals
|
||||
|
||||
Reference in New Issue
Block a user