Remove ghost compref (#19478)

This commit is contained in:
metalgearsloth
2023-08-25 18:50:46 +10:00
committed by GitHub
parent 7c4564adcc
commit 0b542098db
33 changed files with 191 additions and 211 deletions

View File

@@ -0,0 +1,118 @@
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
using Robust.Shared.Utility;
namespace Content.Shared.Ghost;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedGhostSystem))]
[AutoGenerateComponentState]
public sealed partial class GhostComponent : Component
{
// I have no idea what this means I just wanted to kill comp references.
[ViewVariables]
public bool IsAttached;
public InstantAction ToggleLightingAction = new()
{
Icon = new SpriteSpecifier.Texture(new ("Interface/VerbIcons/light.svg.192dpi.png")),
DisplayName = "ghost-gui-toggle-lighting-manager-name",
Description = "ghost-gui-toggle-lighting-manager-desc",
ClientExclusive = true,
CheckCanInteract = false,
Event = new ToggleLightingActionEvent(),
};
public InstantAction ToggleFoVAction = new()
{
Icon = new SpriteSpecifier.Texture(new ("Interface/VerbIcons/vv.svg.192dpi.png")),
DisplayName = "ghost-gui-toggle-fov-name",
Description = "ghost-gui-toggle-fov-desc",
ClientExclusive = true,
CheckCanInteract = false,
Event = new ToggleFoVActionEvent(),
};
public InstantAction ToggleGhostsAction = new()
{
Icon = new SpriteSpecifier.Rsi(new ("Mobs/Ghosts/ghost_human.rsi"), "icon"),
DisplayName = "ghost-gui-toggle-ghost-visibility-name",
Description = "ghost-gui-toggle-ghost-visibility-desc",
ClientExclusive = true,
CheckCanInteract = false,
Event = new ToggleGhostsActionEvent(),
};
[ViewVariables(VVAccess.ReadWrite), DataField("timeOfDeath", customTypeSerializer:typeof(TimeOffsetSerializer))]
public TimeSpan TimeOfDeath = TimeSpan.Zero;
[DataField("booRadius")]
public float BooRadius = 3;
[DataField("booMaxTargets")]
public int BooMaxTargets = 3;
[DataField("action")]
public InstantAction Action = new()
{
UseDelay = TimeSpan.FromSeconds(120),
Icon = new SpriteSpecifier.Texture(new ("Interface/Actions/scream.png")),
DisplayName = "action-name-boo",
Description = "action-description-boo",
CheckCanInteract = false,
Event = new BooActionEvent(),
};
// TODO: instead of this funny stuff just give it access and update in system dirtying when needed
[ViewVariables(VVAccess.ReadWrite)]
public bool CanGhostInteract
{
get => _canGhostInteract;
set
{
if (_canGhostInteract == value) return;
_canGhostInteract = value;
Dirty();
}
}
[DataField("canInteract"), AutoNetworkedField]
private bool _canGhostInteract;
/// <summary>
/// Changed by <see cref="SharedGhostSystem.SetCanReturnToBody"/>
/// </summary>
// TODO MIRROR change this to use friend classes when thats merged
[ViewVariables(VVAccess.ReadWrite)]
public bool CanReturnToBody
{
get => _canReturnToBody;
set
{
if (_canReturnToBody == value) return;
_canReturnToBody = value;
Dirty();
}
}
/// <summary>
/// Ghost color
/// </summary>
/// <remarks>Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back.</remarks>
[DataField("color"), AutoNetworkedField]
[ViewVariables(VVAccess.ReadWrite)]
public Color color = Color.White;
[DataField("canReturnToBody"), AutoNetworkedField]
private bool _canReturnToBody;
}
public sealed partial class BooActionEvent : InstantActionEvent { }
public sealed partial class ToggleFoVActionEvent : InstantActionEvent { };
public sealed partial class ToggleGhostsActionEvent : InstantActionEvent { };
public sealed partial class ToggleLightingActionEvent : InstantActionEvent { };