Make projectile & hitscan reflection only try once with the best reflector (#28539)
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@@ -7,7 +7,4 @@ namespace Content.Shared.Weapons.Reflect;
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/// Reflection events will then be relayed.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ReflectUserComponent : Component
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{
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}
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public sealed partial class ReflectUserComponent : Component;
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