Mid / Large pop map - NSS Pillar (#6338)
* nssEternity game.yml * Update game.yml * NSS Pillar version 1.0 * removed thindows, tweaked some power cables, lighting, dock orientations. * updates to pillar * fixed overflow roles
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@@ -95,6 +95,43 @@
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ResearchDirector: [ 1, 1 ]
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Botanist: [ 1, 1 ]
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- type: gameMap
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id: NSSPillar
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mapName: 'NSS Pillar'
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mapNameTemplate: '{0} NSSPillar {1}'
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nameGenerator:
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!type:NanotrasenNameGenerator
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prefixCreator: '14'
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mapPath: Maps/nss_pillar.yml
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minPlayers: 20
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overflowJobs:
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- Assistant
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availableJobs:
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Assistant: [ -1, -1 ]
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CargoTechnician: [ 4, 5 ]
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Bartender: [ 1, 1 ]
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Botanist: [ 2, 2 ]
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Chef: [ 2, 2 ]
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Clown: [ 1, 1 ]
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Janitor: [ 2, 3 ]
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Mime: [ 1, 1 ]
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Captain: [ 1, 1 ]
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HeadOfPersonnel: [ 1, 1 ]
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ChiefEngineer: [ 1, 1 ]
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StationEngineer: [ 4, 6 ]
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ChiefMedicalOfficer: [ 1, 1 ]
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MedicalDoctor: [ 4, 6 ]
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Chemist: [ 2, 2 ]
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ResearchDirector: [ 1, 1 ]
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Scientist: [ 3, 5 ]
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HeadOfSecurity: [ 1, 1 ]
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SecurityOfficer: [ 5, 6 ]
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Chaplain: [ 1, 1 ]
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Librarian: [ 1, 1 ]
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Lawyer: [ 1, 2 ]
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Warden: [ 1, 1 ]
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Quartermaster: [ 1, 1 ]
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- type: gameMap
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id: ssreach
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mapName: 'Reach'
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