Merge MathHelper and FloatMath

Requires  space-wizards/RobustToolbox#1234
This commit is contained in:
Visne
2020-08-16 14:54:52 +02:00
parent 745f028b89
commit 0b448b500d
18 changed files with 27 additions and 27 deletions

View File

@@ -87,7 +87,7 @@ namespace Content.Client.GameObjects.Components.Mobs
// Continually restore camera to 0.
var normalized = _currentKick.Normalized;
_lastKickTime += frameTime;
var restoreRate = FloatMath.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, _lastKickTime/RestoreRateRamp));
var restoreRate = MathHelper.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, _lastKickTime/RestoreRateRamp));
var restore = normalized * restoreRate * frameTime;
var (x, y) = _currentKick - restore;
if (Math.Sign(x) != Math.Sign(_currentKick.X))