Merge MathHelper and FloatMath
Requires space-wizards/RobustToolbox#1234
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@@ -87,7 +87,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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// Continually restore camera to 0.
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var normalized = _currentKick.Normalized;
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_lastKickTime += frameTime;
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var restoreRate = FloatMath.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, _lastKickTime/RestoreRateRamp));
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var restoreRate = MathHelper.Lerp(RestoreRateMin, RestoreRateMax, Math.Min(1, _lastKickTime/RestoreRateRamp));
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var restore = normalized * restoreRate * frameTime;
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var (x, y) = _currentKick - restore;
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if (Math.Sign(x) != Math.Sign(_currentKick.X))
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