Merge MathHelper and FloatMath

Requires  space-wizards/RobustToolbox#1234
This commit is contained in:
Visne
2020-08-16 14:54:52 +02:00
parent 745f028b89
commit 0b448b500d
18 changed files with 27 additions and 27 deletions

View File

@@ -243,7 +243,7 @@ namespace Content.Client.GameObjects.Components
if (int.TryParse(ev.Text, out var result))
{
result = FloatMath.Clamp(result, 0, byte.MaxValue);
result = MathHelper.Clamp(result, 0, byte.MaxValue);
_ignoreEvents = true;
_colorValue = (byte) result;