Add job categories to the lobby screen (#2770)

* Rename department property to departments

* WIP Categories

* Add better spacing to categories

* Fix first separator and sync selectors

* You want some types with that

* Apply changes to latejoin as well

* Add category sorting to the late join gui as well

* CONTROL STUCK
This commit is contained in:
DrSmugleaf
2020-12-20 04:33:10 +01:00
committed by GitHub
parent 5909a41028
commit 0b24d425d2
24 changed files with 184 additions and 91 deletions

View File

@@ -43,8 +43,11 @@ namespace Content.Client.UserInterface
private readonly Button _sexClassifiedButton;
private readonly HairStylePicker _hairPicker;
private readonly FacialHairStylePicker _facialHairPicker;
private readonly List<JobPrioritySelector> _jobPriorities;
private readonly OptionButton _preferenceUnavailableButton;
private readonly Dictionary<string, VBoxContainer> _jobCategories;
private readonly List<AntagPreferenceSelector> _antagPreferences;
private readonly IEntity _previewDummy;
@@ -313,11 +316,52 @@ namespace Content.Client.UserInterface
};
_jobPriorities = new List<JobPrioritySelector>();
_jobCategories = new Dictionary<string, VBoxContainer>();
var firstCategory = true;
foreach (var job in prototypeManager.EnumeratePrototypes<JobPrototype>().OrderBy(j => j.Name))
{
foreach (var department in job.Departments)
{
if (!_jobCategories.TryGetValue(department, out var category))
{
category = new VBoxContainer
{
Name = department,
ToolTip = Loc.GetString("Jobs in the {0} department", department)
};
if (firstCategory)
{
firstCategory = false;
}
else
{
category.AddChild(new Control
{
CustomMinimumSize = new Vector2(0, 23),
});
}
category.AddChild(new PanelContainer
{
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#464966")},
Children =
{
new Label
{
Text = Loc.GetString("{0} jobs", department)
}
}
});
_jobCategories[department] = category;
jobList.AddChild(category);
}
var selector = new JobPrioritySelector(job);
jobList.AddChild(selector);
category.AddChild(selector);
_jobPriorities.Add(selector);
selector.PriorityChanged += priority =>
@@ -325,12 +369,18 @@ namespace Content.Client.UserInterface
Profile = Profile.WithJobPriority(job.ID, priority);
IsDirty = true;
if (priority == JobPriority.High)
{
// Lower any other high priorities to medium.
foreach (var jobSelector in _jobPriorities)
{
if (jobSelector != selector && jobSelector.Priority == JobPriority.High)
// Sync other selectors with the same job in case of multiple department jobs
if (jobSelector.Job == selector.Job)
{
jobSelector.Priority = priority;
}
// Lower any other high priorities to medium.
if (priority == JobPriority.High)
{
if (jobSelector.Job != selector.Job && jobSelector.Priority == JobPriority.High)
{
jobSelector.Priority = JobPriority.Medium;
Profile = Profile.WithJobPriority(jobSelector.Job.ID, JobPriority.Medium);
@@ -340,6 +390,7 @@ namespace Content.Client.UserInterface
};
}
}
}
#endregion

View File

@@ -4,6 +4,8 @@ using System.Linq;
using Content.Client.Interfaces;
using Content.Shared.Roles;
using Robust.Client.Console;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.Utility;
@@ -27,6 +29,7 @@ namespace Content.Client.UserInterface
public event Action<string> SelectedId;
private readonly Dictionary<string, JobButton> _jobButtons = new();
private readonly Dictionary<string, VBoxContainer> _jobCategories = new();
public LateJoinGui()
{
@@ -49,10 +52,51 @@ namespace Content.Client.UserInterface
}
}
};
Contents.AddChild(vBox);
var firstCategory = true;
foreach (var job in _prototypeManager.EnumeratePrototypes<JobPrototype>().OrderBy(j => j.Name))
{
foreach (var department in job.Departments)
{
if (!_jobCategories.TryGetValue(department, out var category))
{
category = new VBoxContainer
{
Name = department,
ToolTip = Loc.GetString("Jobs in the {0} department", department)
};
if (firstCategory)
{
firstCategory = false;
}
else
{
category.AddChild(new Control
{
CustomMinimumSize = new Vector2(0, 23),
});
}
category.AddChild(new PanelContainer
{
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#464966")},
Children =
{
new Label
{
Text = Loc.GetString("{0} jobs", department)
}
}
});
_jobCategories[department] = category;
jobList.AddChild(category);
}
var jobButton = new JobButton
{
JobId = job.ID
@@ -74,6 +118,7 @@ namespace Content.Client.UserInterface
var specifier = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Interface/Misc/job_icons.rsi"), job.Icon);
icon.Texture = specifier.Frame0();
}
jobSelector.AddChild(icon);
var jobLabel = new Label
@@ -82,10 +127,10 @@ namespace Content.Client.UserInterface
};
jobSelector.AddChild(jobLabel);
jobButton.AddChild(jobSelector);
jobList.AddChild(jobButton);
jobButton.OnPressed += args =>
category.AddChild(jobButton);
jobButton.OnPressed += _ =>
{
SelectedId?.Invoke(jobButton.JobId);
};
@@ -97,6 +142,7 @@ namespace Content.Client.UserInterface
_jobButtons[job.ID] = jobButton;
}
}
SelectedId += jobId =>
{
@@ -108,11 +154,6 @@ namespace Content.Client.UserInterface
_gameTicker.LobbyJobsAvailableUpdated += JobsAvailableUpdated;
}
public string ReturnId()
{
return SelectedId.ToString();
}
private void JobsAvailableUpdated(IReadOnlyList<string> jobs)
{
foreach (var (id, button) in _jobButtons)
@@ -129,6 +170,7 @@ namespace Content.Client.UserInterface
{
_gameTicker.LobbyJobsAvailableUpdated -= JobsAvailableUpdated;
_jobButtons.Clear();
_jobCategories.Clear();
}
}
}

View File

@@ -42,7 +42,7 @@ namespace Content.Shared.Roles
public JobSpecial Special { get; private set; }
public IReadOnlyCollection<string> Department { get; private set; }
public IReadOnlyCollection<string> Departments { get; private set; }
public IReadOnlyCollection<string> Access { get; private set; }
public void LoadFrom(YamlMappingNode mapping)
@@ -51,7 +51,7 @@ namespace Content.Shared.Roles
ID = srz.ReadDataField<string>("id");
Name = Loc.GetString(srz.ReadDataField<string>("name"));
StartingGear = srz.ReadDataField<string>("startingGear");
Department = srz.ReadDataField<List<string>>("department");
Departments = srz.ReadDataField<List<string>>("departments");
TotalPositions = srz.ReadDataField<int>("positions");
srz.DataField(this, p => p.SpawnPositions, "spawnPositions", TotalPositions);

View File

@@ -4,7 +4,7 @@
positions: 2
spawnPositions: 1
startingGear: CargoTechGear
department:
departments:
- Cargo
icon: "CargoTechnician"
access:

View File

@@ -4,7 +4,7 @@
positions: 1
spawnPositions: 1
startingGear: QuartermasterGear
department:
departments:
- Cargo
icon: "QuarterMaster"
access:

View File

@@ -3,7 +3,7 @@
name: "assistant"
positions: -1 # Treated as infinite.
startingGear: AssistantGear
department:
departments:
- Civilian
icon: "Assistant"
access:

View File

@@ -3,7 +3,7 @@
name: "bartender"
positions: 1
startingGear: BartenderGear
department:
departments:
- Civilian
icon: "Bartender"
access:

View File

@@ -4,7 +4,7 @@
positions: 2
spawnPositions: 2
startingGear: BotanistGear
department:
departments:
- Civilian
icon: "Botanist"
access:

View File

@@ -3,7 +3,7 @@
# name: "chaplain"
# positions: 1
# startingGear: ChaplainGear
# department:
# departments:
# - Civilian
# icon: "Chaplain"
# access:

View File

@@ -3,7 +3,7 @@
name: "chef"
positions: 1
startingGear: ChefGear
department:
departments:
- Civilian
icon: "Chef"
access:

View File

@@ -3,7 +3,7 @@
name: "clown"
positions: 1
startingGear: ClownGear
department:
departments:
- Civilian
icon: "Clown"
access:

View File

@@ -3,7 +3,7 @@
name: "janitor"
positions: 1
startingGear: JanitorGear
department:
departments:
- Civilian
icon: "Janitor"
access:

View File

@@ -3,7 +3,7 @@
name: "mime"
positions: 1
startingGear: MimeGear
department:
departments:
- Civilian
icon: "Mime"
access:

View File

@@ -4,7 +4,7 @@
head: true
positions: 1
startingGear: CaptainGear
department:
departments:
- Command
icon: "Captain"
access:

View File

@@ -4,7 +4,7 @@
head: true
positions: 1
startingGear: HoPGear
department:
departments:
- Command
- Civilian
icon: "HeadOfPersonnel"

View File

@@ -4,7 +4,7 @@
head: true
positions: 1
startingGear: ChiefEngineerGear
department:
departments:
- Command
- Engineering
icon: "ChiefEngineer"

View File

@@ -4,7 +4,7 @@
positions: 3
spawnPositions: 2
startingGear: StationEngineerGear
department:
departments:
- Engineering
icon: "StationEngineer"
access:

View File

@@ -6,7 +6,7 @@
head: true
positions: 1
startingGear: CMOGear
department:
departments:
- Command
- Medical
icon: "ChiefMedicalOfficer"

View File

@@ -4,7 +4,7 @@
positions: 3
spawnPositions: 2
startingGear: DoctorGear
department:
departments:
- Medical
icon: "MedicalDoctor"
access:

View File

@@ -4,7 +4,7 @@
head: true
positions: 1
startingGear: ResearchDirectorGear
department:
departments:
- Command
- Science
icon: "ResearchDirector"

View File

@@ -4,7 +4,7 @@
positions: 3
spawnPositions: 2
startingGear: ScientistGear
department:
departments:
- Science
icon: "Scientist"
access:

View File

@@ -4,7 +4,7 @@
head: true
positions: 1
startingGear: HoSGear
department:
departments:
- Command
- Security
icon: "HeadOfSecurity"

View File

@@ -4,7 +4,7 @@
positions: 3
spawnPositions: 2
startingGear: SecurityOfficerGear
department:
departments:
- Security
icon: "SecurityOfficer"
access:

View File

@@ -4,7 +4,7 @@
positions: 1
spawnPositions: 1
startingGear: WardenGear
department:
departments:
- Security
icon: "Warden"
access: