Nuke defuse qol (#18990)
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@@ -67,6 +67,9 @@ namespace Content.Client.Nuke
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public void UpdateState(NukeUiState state)
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public void UpdateState(NukeUiState state)
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{
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{
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string firstMsg, secondMsg;
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string firstMsg, secondMsg;
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ArmButton.Text = Loc.GetString("nuke-user-interface-arm-button");
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switch (state.Status)
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switch (state.Status)
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{
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{
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case NukeStatus.AWAIT_DISK:
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case NukeStatus.AWAIT_DISK:
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@@ -87,6 +90,7 @@ namespace Content.Client.Nuke
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firstMsg = Loc.GetString("nuke-user-interface-first-status-device-armed");
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firstMsg = Loc.GetString("nuke-user-interface-first-status-device-armed");
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secondMsg = Loc.GetString("nuke-user-interface-second-status-time",
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secondMsg = Loc.GetString("nuke-user-interface-second-status-time",
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("time", state.RemainingTime));
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("time", state.RemainingTime));
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ArmButton.Text = Loc.GetString("nuke-user-interface-disarm-button");
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break;
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break;
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case NukeStatus.COOLDOWN:
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case NukeStatus.COOLDOWN:
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firstMsg = Loc.GetString("nuke-user-interface-first-status-device-cooldown");
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firstMsg = Loc.GetString("nuke-user-interface-first-status-device-cooldown");
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@@ -8,6 +8,7 @@ nuke-component-doafter-warning = You start fiddling with wires and knobs in orde
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# Nuke UI
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# Nuke UI
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nuke-user-interface-title = Nuclear Fission Explosive
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nuke-user-interface-title = Nuclear Fission Explosive
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nuke-user-interface-arm-button = ARM
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nuke-user-interface-arm-button = ARM
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nuke-user-interface-disarm-button = DISARM
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nuke-user-interface-anchor-button = ANCHOR
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nuke-user-interface-anchor-button = ANCHOR
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nuke-user-interface-eject-button = EJECT
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nuke-user-interface-eject-button = EJECT
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