@@ -10,14 +10,14 @@ public sealed partial class RampingStationEventSchedulerComponent : Component
|
||||
/// Max chaos chosen for a round will deviate from this
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float AverageChaos = 6f;
|
||||
public float AverageChaos = 12f;
|
||||
|
||||
/// <summary>
|
||||
/// Average time (in minutes) for when the ramping event scheduler should stop increasing the chaos modifier.
|
||||
/// Close to how long you expect a round to last, so you'll probably have to tweak this on downstreams.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float AverageEndTime = 40f;
|
||||
public float AverageEndTime = 90f;
|
||||
|
||||
[DataField]
|
||||
public float EndTime;
|
||||
|
||||
@@ -95,6 +95,7 @@
|
||||
components:
|
||||
- type: GameRule
|
||||
- type: StationEvent
|
||||
reoccurrenceDelay: 1
|
||||
earliestStart: 12
|
||||
minimumPlayers: 25
|
||||
- type: MeteorSwarm
|
||||
@@ -203,6 +204,7 @@
|
||||
startAudio:
|
||||
path: /Audio/Announcements/attention.ogg
|
||||
weight: 3.5
|
||||
reoccurrenceDelay: 1
|
||||
duration: 1
|
||||
earliestStart: 30
|
||||
minimumPlayers: 25
|
||||
|
||||
Reference in New Issue
Block a user