* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Pieter-Jan Briers
2021-03-28 08:26:32 +02:00
committed by GitHub
parent 5ed935f30a
commit 0ac4c0e85c
101 changed files with 2440 additions and 505 deletions

View File

@@ -1,6 +1,5 @@
#nullable enable
using System;
using System.Linq;
using Content.Shared.Preferences.Appearance;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
@@ -12,64 +11,64 @@ namespace Content.Shared.Preferences
[Serializable, NetSerializable]
public class HumanoidCharacterAppearance : ICharacterAppearance
{
public HumanoidCharacterAppearance(string hairStyleName,
public HumanoidCharacterAppearance(string hairStyleId,
Color hairColor,
string facialHairStyleName,
string facialHairStyleId,
Color facialHairColor,
Color eyeColor,
Color skinColor)
{
HairStyleName = hairStyleName;
HairStyleId = hairStyleId;
HairColor = ClampColor(hairColor);
FacialHairStyleName = facialHairStyleName;
FacialHairStyleId = facialHairStyleId;
FacialHairColor = ClampColor(facialHairColor);
EyeColor = ClampColor(eyeColor);
SkinColor = ClampColor(skinColor);
}
public string HairStyleName { get; }
public string HairStyleId { get; }
public Color HairColor { get; }
public string FacialHairStyleName { get; }
public string FacialHairStyleId { get; }
public Color FacialHairColor { get; }
public Color EyeColor { get; }
public Color SkinColor { get; }
public HumanoidCharacterAppearance WithHairStyleName(string newName)
{
return new(newName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
return new(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithHairColor(Color newColor)
{
return new(HairStyleName, newColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
return new(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
{
return new(HairStyleName, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
return new(HairStyleId, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
{
return new(HairStyleName, HairColor, FacialHairStyleName, newColor, EyeColor, SkinColor);
return new(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor, SkinColor);
}
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
{
return new(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, newColor, SkinColor);
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor, SkinColor);
}
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
{
return new(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, newColor);
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor);
}
public static HumanoidCharacterAppearance Default()
{
return new(
"Bald",
HairStyles.DefaultHairStyle,
Color.Black,
"Shaved",
HairStyles.DefaultFacialHairStyle,
Color.Black,
Color.Black,
Color.FromHex("#C0967F")
@@ -79,12 +78,15 @@ namespace Content.Shared.Preferences
public static HumanoidCharacterAppearance Random(Sex sex)
{
var random = IoCManager.Resolve<IRobustRandom>();
var prototypes = IoCManager.Resolve<SpriteAccessoryManager>();
var hairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
var facialHairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
var newHairStyle = random.Pick(HairStyles.HairStylesMap.Keys.ToList());
var newHairStyle = random.Pick(hairStyles).ID;
var newFacialHairStyle = sex == Sex.Female
? HairStyles.DefaultFacialHairStyle
: random.Pick(HairStyles.FacialHairStylesMap.Keys.ToList());
: random.Pick(facialHairStyles).ID;
var newHairColor = random.Pick(HairStyles.RealisticHairColors);
newHairColor = newHairColor
@@ -108,24 +110,17 @@ namespace Content.Shared.Preferences
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance)
{
string hairStyleName;
if (!HairStyles.HairStylesMap.ContainsKey(appearance.HairStyleName))
var mgr = IoCManager.Resolve<SpriteAccessoryManager>();
var hairStyleId = appearance.HairStyleId;
if (!mgr.IsValidAccessoryInCategory(hairStyleId, SpriteAccessoryCategories.HumanHair))
{
hairStyleName = HairStyles.DefaultHairStyle;
}
else
{
hairStyleName = appearance.HairStyleName;
hairStyleId = HairStyles.DefaultHairStyle;
}
string facialHairStyleName;
if (!HairStyles.FacialHairStylesMap.ContainsKey(appearance.FacialHairStyleName))
var facialHairStyleId = appearance.HairStyleId;
if (!mgr.IsValidAccessoryInCategory(hairStyleId, SpriteAccessoryCategories.HumanFacialHair))
{
facialHairStyleName = HairStyles.DefaultFacialHairStyle;
}
else
{
facialHairStyleName = appearance.FacialHairStyleName;
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
}
var hairColor = ClampColor(appearance.HairColor);
@@ -134,9 +129,9 @@ namespace Content.Shared.Preferences
var skinColor = ClampColor(appearance.SkinColor);
return new HumanoidCharacterAppearance(
hairStyleName,
hairStyleId,
hairColor,
facialHairStyleName,
facialHairStyleId,
facialHairColor,
eyeColor,
skinColor);
@@ -145,9 +140,9 @@ namespace Content.Shared.Preferences
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
{
if (maybeOther is not HumanoidCharacterAppearance other) return false;
if (HairStyleName != other.HairStyleName) return false;
if (HairStyleId != other.HairStyleId) return false;
if (!HairColor.Equals(other.HairColor)) return false;
if (FacialHairStyleName != other.FacialHairStyleName) return false;
if (FacialHairStyleId != other.FacialHairStyleId) return false;
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
if (!EyeColor.Equals(other.EyeColor)) return false;
if (!SkinColor.Equals(other.SkinColor)) return false;