SKREEEEEE (#3706)
* Import bird sprites and define basic mob. * SKREEEEEEEEE * Move hair styles to new sprite accessory prototypes. Basic stuff, no multi-species stuff yet. * Vox hair styles and clothes * Make HumanoidCharacterProfile.Default() a static default to fix tests. Usages that wanted the previous random behavior now call Random(). * Remove names from hair style prototypes. (They're in localization files) * Update Content.Shared/Actions/ActionType.cs (sk)reeee github Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,277 +1,16 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.Maths;
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namespace Content.Shared.Preferences.Appearance
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{
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[SuppressMessage("ReSharper", "StringLiteralTypo")]
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public static class HairStyles
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{
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public const string DefaultHairStyle = "Bald";
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public const string DefaultFacialHairStyle = "Shaved";
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public const string DefaultHairStyle = "HairBald";
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public const string DefaultFacialHairStyle = "FacialHairShaved";
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public static readonly Dictionary<string, string> HairStylesMap = new()
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{
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{"Afro", "afro"},
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{"Afro 2", "afro2"},
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{"Afro (Large)", "bigafro"},
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{"Ahoge", "antenna"},
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{"Bald", "bald"},
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{"Balding Hair", "e"},
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{"Bedhead", "bedhead"},
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{"Bedhead 2", "bedheadv2"},
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{"Bedhead 3", "bedheadv3"},
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{"Long Bedhead", "long_bedhead"},
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{"Floorlength Bedhead", "floorlength_bedhead"},
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{"Beehive", "beehive"},
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{"Beehive 2", "beehivev2"},
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{"Bob Hair", "bob"},
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{"Bob Hair 2", "bob2"},
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{"Bob Hair 3", "bobcut"},
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{"Bob Hair 4", "bob4"},
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{"Bobcurl", "bobcurl"},
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{"Boddicker", "boddicker"},
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{"Bowlcut", "bowlcut"},
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{"Bowlcut 2", "bowlcut2"},
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{"Braid (Floorlength)", "braid"},
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{"Braided", "braided"},
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{"Braided Front", "braidfront"},
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{"Braid (High)", "braid2"},
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{"Braid (Low)", "hbraid"},
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{"Braid (Short)", "shortbraid"},
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{"Braided Tail", "braidtail"},
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{"Bun Head", "bun"},
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{"Bun Head 2", "bunhead2"},
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{"Bun Head 3", "bun3"},
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{"Bun (Large)", "largebun"},
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{"Bun (Manbun)", "manbun"},
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{"Bun (Tight)", "tightbun"},
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{"Business Hair", "business"},
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{"Business Hair 2", "business2"},
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{"Business Hair 3", "business3"},
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{"Business Hair 4", "business4"},
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{"Buzzcut", "buzzcut"},
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{"CIA", "cia"},
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{"Coffee House", "coffeehouse"},
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{"Combover", "combover"},
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{"Cornrows", "cornrows"},
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{"Cornrows 2", "cornrows2"},
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{"Cornrow Bun", "cornrowbun"},
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{"Cornrow Braid", "cornrowbraid"},
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{"Cornrow Tail", "cornrowtail"},
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{"Crewcut", "crewcut"},
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{"Curls", "curls"},
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{"Cut Hair", "c"},
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{"Dandy Pompadour", "dandypompadour"},
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{"Devil Lock", "devilock"},
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{"Double Bun", "doublebun"},
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{"Dreadlocks", "dreads"},
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{"Drillruru", "drillruru"},
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{"Drill Hair (Extended)", "drillhairextended"},
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{"Emo", "emo"},
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{"Emo Fringe", "emofringe"},
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{"Fade (None)", "nofade"},
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{"Fade (High)", "highfade"},
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{"Fade (Medium)", "medfade"},
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{"Fade (Low)", "lowfade"},
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{"Fade (Bald)", "baldfade"},
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{"Feather", "feather"},
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{"Father", "father"},
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{"Flat Top", "sargeant"},
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{"Flair", "flair"},
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{"Flat Top (Big)", "bigflattop"},
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{"Flow Hair", "f"},
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{"Gelled Back", "gelled"},
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{"Gentle", "gentle"},
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{"Half-banged Hair", "halfbang"},
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{"Half-banged Hair 2", "halfbang2"},
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{"Half-shaved", "halfshaved"},
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{"Hedgehog Hair", "hedgehog"},
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{"Hime Cut", "himecut"},
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{"Hime Cut 2", "himecut2"},
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{"Hime Cut (Short)", "shorthime"},
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{"Hime Updo", "himeup"},
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{"Hitop", "hitop"},
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{"Jade", "jade"},
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{"Jensen Hair", "jensen"},
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{"Joestar", "joestar"},
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{"Keanu Hair", "keanu"},
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{"Kusanagi Hair", "kusanagi"},
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{"Long Hair 1", "long"},
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{"Long Hair 2", "long2"},
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{"Long Hair 3", "long3"},
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{"Long Over Eye", "longovereye"},
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{"Long Bangs", "lbangs"},
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{"Long Emo", "longemo"},
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{"Long Fringe", "longfringe"},
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{"Long Side Part", "longsidepart"},
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{"Mega Eyebrows", "megaeyebrows"},
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{"Messy", "messy"},
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{"Modern", "modern"},
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{"Mohawk", "d"},
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{"Nitori", "nitori"},
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{"Mohawk (Reverse)", "reversemohawk"},
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{"Mohawk (Unshaven)", "unshaven_mohawk"},
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{"Mulder", "mulder"},
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{"Odango", "odango"},
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{"Ombre", "ombre"},
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{"One Shoulder", "oneshoulder"},
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{"Over Eye", "shortovereye"},
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{"Oxton", "oxton"},
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{"Parted", "parted"},
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{"Parted (Side)", "part"},
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{"Pigtails", "kagami"},
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{"Pigtails 2", "pigtails"},
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{"Pigtails 3", "pigtails2"},
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{"Pixie Cut", "pixie"},
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{"Pompadour", "pompadour"},
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{"Pompadour (Big)", "bigpompadour"},
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{"Ponytail", "ponytail"},
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{"Ponytail 2", "ponytail2"},
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{"Ponytail 3", "ponytail3"},
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{"Ponytail 4", "ponytail4"},
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{"Ponytail 5", "ponytail5"},
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{"Ponytail 6", "ponytail6"},
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{"Ponytail 7", "ponytail7"},
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{"Ponytail (High)", "highponytail"},
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{"Ponytail (Short)", "stail"},
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{"Ponytail (Long)", "longstraightponytail"},
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{"Ponytail (Country)", "country"},
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{"Ponytail (Fringe)", "fringetail"},
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{"Ponytail (Side)", "sidetail"},
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{"Ponytail (Side) 2", "sidetail2"},
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{"Ponytail (Side) 3", "sidetail3"},
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{"Ponytail (Side) 4", "sidetail4"},
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{"Ponytail (Spiky)", "spikyponytail"},
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{"Poofy", "poofy"},
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{"Quiff", "quiff"},
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{"Ronin", "ronin"},
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{"Shaved", "shaved"},
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{"Shaved Part", "shavedpart"},
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{"Short Bangs", "shortbangs"},
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{"Short Hair", "a"},
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{"Short Hair 2", "shorthair2"},
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{"Short Hair 3", "shorthair3"},
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{"Short Hair 4", "d"},
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{"Short Hair 5", "e"},
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{"Short Hair 6", "f"},
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{"Short Hair 7", "shorthairg"},
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{"Short Hair 80s", "80s"},
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{"Short Hair Rosa", "rosa"},
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{"Shoulder-length Hair", "b"},
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{"Sidecut", "sidecut"},
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{"Skinhead", "skinhead"},
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{"Slightly Long Hair", "protagonist"},
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{"Spiky", "spikey"},
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{"Spiky 2", "spiky"},
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{"Spiky 3", "spiky2"},
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{"Swept Back Hair", "swept"},
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{"Swept Back Hair 2", "swept2"},
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{"Thinning", "thinning"},
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{"Thinning (Front)", "thinningfront"},
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{"Thinning (Rear)", "thinningrear"},
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{"Topknot", "topknot"},
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{"Tress Shoulder", "tressshoulder"},
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{"Trimmed", "trimmed"},
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{"Trim Flat", "trimflat"},
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{"Twintails", "twintail"},
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{"Undercut", "undercut"},
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{"Undercut Left", "undercutleft"},
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{"Undercut Right", "undercutright"},
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{"Unkept", "unkept"},
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{"Updo", "updo"},
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{"Very Long Hair", "vlong"},
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{"Very Long Hair 2", "longest"},
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{"Very Long Over Eye", "longest2"},
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{"Very Short Over Eye", "veryshortovereyealternate"},
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{"Very Long with Fringe", "vlongfringe"},
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{"Volaju", "volaju"},
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{"Wisp", "wisp"},
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};
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public static readonly Dictionary<string, string> FacialHairStylesMap = new()
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{
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{"Beard (Abraham Lincoln)", "abe"},
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{"Beard (Broken Man)", "brokenman"},
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{"Beard (Chinstrap)", "chin"},
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{"Beard (Dwarf)", "dwarf"},
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{"Beard (Full)", "fullbeard"},
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{"Beard (Cropped Fullbeard)", "croppedfullbeard"},
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{"Beard (Goatee)", "gt"},
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{"Beard (Hipster)", "hip"},
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{"Beard (Jensen)", "jensen"},
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{"Beard (Neckbeard)", "neckbeard"},
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{"Beard (Very Long)", "wise"},
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{"Beard (Muttonmus)", "muttonmus"},
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{"Beard (Martial Artist)", "martialartist"},
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{"Beard (Chinless Beard)", "chinlessbeard"},
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{"Beard (Moonshiner)", "moonshiner"},
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{"Beard (Long)", "longbeard"},
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{"Beard (Volaju)", "volaju"},
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{"Beard (Three o Clock Shadow)", "3oclock"},
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{"Beard (Five o Clock Shadow)", "fiveoclock"},
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{"Beard (Five o Clock Moustache)", "5oclockmoustache"},
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{"Beard (Seven o Clock Shadow)", "7oclock"},
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{"Beard (Seven o Clock Moustache)", "7oclockmoustache"},
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{"Moustache", "moustache"},
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{"Moustache (Pencilstache)", "pencilstache"},
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{"Moustache (Smallstache)", "smallstache"},
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{"Moustache (Walrus)", "walrus"},
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{"Moustache (Fu Manchu)", "fumanchu"},
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{"Moustache (Hulk Hogan)", "hogan"},
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{"Moustache (Selleck)", "selleck"},
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{"Moustache (Square)", "chaplin"},
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{"Moustache (Van Dyke)", "vandyke"},
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{"Moustache (Watson)", "watson"},
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{"Sideburns (Elvis)", "elvis"},
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{"Sideburns (Mutton Chops)", "mutton"},
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{"Sideburns", "sideburn"},
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{"Shaved", "shaved"}
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};
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// These comparers put the default hair style (shaved/bald) at the very top.
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// For in the hair style pickers.
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public static readonly IComparer<KeyValuePair<string, string>> HairStyleComparer =
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Comparer<KeyValuePair<string, string>>.Create((a, b) =>
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{
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var styleA = a.Key;
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var styleB = b.Key;
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if (styleA == DefaultHairStyle)
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{
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return -1;
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}
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if (styleB == DefaultHairStyle)
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{
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return 1;
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}
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return string.Compare(styleA, styleB, StringComparison.CurrentCulture);
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});
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public static readonly IComparer<KeyValuePair<string, string>> FacialHairStyleComparer =
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Comparer<KeyValuePair<string, string>>.Create((a, b) =>
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{
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var styleA = a.Key;
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var styleB = b.Key;
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if (styleA == DefaultFacialHairStyle)
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{
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return -1;
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}
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if (styleB == DefaultFacialHairStyle)
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{
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return 1;
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}
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return string.Compare(styleA, styleB, StringComparison.CurrentCulture);
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});
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public static IReadOnlyList<Color> RealisticHairColors = new List<Color>
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public static readonly IReadOnlyList<Color> RealisticHairColors = new List<Color>
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{
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Color.Yellow,
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Color.Black,
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@@ -280,5 +19,18 @@ namespace Content.Shared.Preferences.Appearance
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Color.Wheat,
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Color.Gray
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};
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// These comparers put the default hair style (shaved/bald) at the very top.
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// For in the hair style pickers.
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public static readonly IComparer<SpriteAccessoryPrototype> SpriteAccessoryComparer =
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Comparer<SpriteAccessoryPrototype>.Create((a, b) =>
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{
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var cmp = -a.Priority.CompareTo(b.Priority);
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if (cmp != 0)
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return cmp;
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return string.Compare(a.ID, b.ID, StringComparison.CurrentCulture);
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});
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}
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}
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@@ -0,0 +1,16 @@
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences.Appearance
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{
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[Flags]
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[Serializable, NetSerializable]
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public enum SpriteAccessoryCategories
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{
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None = 0,
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HumanHair = 1 << 0,
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HumanFacialHair = 1 << 1,
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VoxHair = 1 << 2,
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VoxFacialHair = 1 << 3
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}
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}
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@@ -0,0 +1,67 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Preferences.Appearance
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{
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public sealed class SpriteAccessoryManager
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private readonly Dictionary<SpriteAccessoryCategories, List<SpriteAccessoryPrototype>> _index = new();
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public void Initialize()
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{
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_prototypeManager.PrototypesReloaded += OnPrototypesReloaded;
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foreach (var category in Enum.GetValues<SpriteAccessoryCategories>())
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{
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_index.Add(category, new List<SpriteAccessoryPrototype>());
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}
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foreach (var prototype in _prototypeManager.EnumeratePrototypes<SpriteAccessoryPrototype>())
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{
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AddToIndexes(prototype);
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}
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}
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public IReadOnlyList<SpriteAccessoryPrototype> AccessoriesForCategory(SpriteAccessoryCategories categories)
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{
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return _index[categories];
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}
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public bool IsValidAccessoryInCategory(string accessory, SpriteAccessoryCategories categories)
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{
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return _prototypeManager.TryIndex(accessory, out SpriteAccessoryPrototype? accessoryPrototype)
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&& (accessoryPrototype.Categories & categories) != 0;
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}
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private void OnPrototypesReloaded(PrototypesReloadedEventArgs eventArgs)
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{
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if (!eventArgs.ByType.TryGetValue(typeof(SpriteAccessoryPrototype), out var set))
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return;
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foreach (var list in _index.Values)
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{
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list.RemoveAll(a => set.Modified.ContainsKey(a.ID));
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}
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foreach (var prototype in set.Modified.Values)
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{
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var accessoryPrototype = (SpriteAccessoryPrototype) prototype;
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AddToIndexes(accessoryPrototype);
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}
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}
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private void AddToIndexes(SpriteAccessoryPrototype accessoryPrototype)
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{
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for (var i = 0; i < sizeof(SpriteAccessoryCategories) * 8; i++)
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{
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var flag = (SpriteAccessoryCategories) (1 << i);
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if ((accessoryPrototype.Categories & flag) != 0)
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_index[flag].Add(accessoryPrototype);
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}
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}
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}
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}
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@@ -0,0 +1,33 @@
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Preferences.Appearance
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{
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/// <summary>
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/// Contains data for a single hair style
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/// </summary>
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[Prototype("spriteAccessory")]
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public sealed class SpriteAccessoryPrototype : IPrototype, ISerializationHooks
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{
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[field: DataField("id", required: true)]
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public string ID { get; } = default!;
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[field: DataField("categories", required: true)]
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public SpriteAccessoryCategories Categories { get; } = default!;
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public string Name { get; private set; } = default!;
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[field: DataField("sprite", required: true)]
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public SpriteSpecifier Sprite { get; } = default!;
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[field: DataField("priority")] public int Priority { get; } = 0;
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void ISerializationHooks.AfterDeserialization()
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{
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Name = Loc.GetString($"accessory-{ID}");
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}
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}
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}
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@@ -1,6 +1,5 @@
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#nullable enable
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using System;
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using System.Linq;
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using Content.Shared.Preferences.Appearance;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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@@ -12,64 +11,64 @@ namespace Content.Shared.Preferences
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[Serializable, NetSerializable]
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public class HumanoidCharacterAppearance : ICharacterAppearance
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{
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public HumanoidCharacterAppearance(string hairStyleName,
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public HumanoidCharacterAppearance(string hairStyleId,
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Color hairColor,
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string facialHairStyleName,
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string facialHairStyleId,
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Color facialHairColor,
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Color eyeColor,
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Color skinColor)
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{
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HairStyleName = hairStyleName;
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HairStyleId = hairStyleId;
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HairColor = ClampColor(hairColor);
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FacialHairStyleName = facialHairStyleName;
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FacialHairStyleId = facialHairStyleId;
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FacialHairColor = ClampColor(facialHairColor);
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EyeColor = ClampColor(eyeColor);
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SkinColor = ClampColor(skinColor);
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}
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public string HairStyleName { get; }
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public string HairStyleId { get; }
|
||||
public Color HairColor { get; }
|
||||
public string FacialHairStyleName { get; }
|
||||
public string FacialHairStyleId { get; }
|
||||
public Color FacialHairColor { get; }
|
||||
public Color EyeColor { get; }
|
||||
public Color SkinColor { get; }
|
||||
|
||||
public HumanoidCharacterAppearance WithHairStyleName(string newName)
|
||||
{
|
||||
return new(newName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
|
||||
return new(newName, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor);
|
||||
}
|
||||
|
||||
public HumanoidCharacterAppearance WithHairColor(Color newColor)
|
||||
{
|
||||
return new(HairStyleName, newColor, FacialHairStyleName, FacialHairColor, EyeColor, SkinColor);
|
||||
return new(HairStyleId, newColor, FacialHairStyleId, FacialHairColor, EyeColor, SkinColor);
|
||||
}
|
||||
|
||||
public HumanoidCharacterAppearance WithFacialHairStyleName(string newName)
|
||||
{
|
||||
return new(HairStyleName, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
|
||||
return new(HairStyleId, HairColor, newName, FacialHairColor, EyeColor, SkinColor);
|
||||
}
|
||||
|
||||
public HumanoidCharacterAppearance WithFacialHairColor(Color newColor)
|
||||
{
|
||||
return new(HairStyleName, HairColor, FacialHairStyleName, newColor, EyeColor, SkinColor);
|
||||
return new(HairStyleId, HairColor, FacialHairStyleId, newColor, EyeColor, SkinColor);
|
||||
}
|
||||
|
||||
public HumanoidCharacterAppearance WithEyeColor(Color newColor)
|
||||
{
|
||||
return new(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, newColor, SkinColor);
|
||||
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, newColor, SkinColor);
|
||||
}
|
||||
|
||||
public HumanoidCharacterAppearance WithSkinColor(Color newColor)
|
||||
{
|
||||
return new(HairStyleName, HairColor, FacialHairStyleName, FacialHairColor, EyeColor, newColor);
|
||||
return new(HairStyleId, HairColor, FacialHairStyleId, FacialHairColor, EyeColor, newColor);
|
||||
}
|
||||
|
||||
public static HumanoidCharacterAppearance Default()
|
||||
{
|
||||
return new(
|
||||
"Bald",
|
||||
HairStyles.DefaultHairStyle,
|
||||
Color.Black,
|
||||
"Shaved",
|
||||
HairStyles.DefaultFacialHairStyle,
|
||||
Color.Black,
|
||||
Color.Black,
|
||||
Color.FromHex("#C0967F")
|
||||
@@ -79,12 +78,15 @@ namespace Content.Shared.Preferences
|
||||
public static HumanoidCharacterAppearance Random(Sex sex)
|
||||
{
|
||||
var random = IoCManager.Resolve<IRobustRandom>();
|
||||
var prototypes = IoCManager.Resolve<SpriteAccessoryManager>();
|
||||
var hairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
|
||||
var facialHairStyles = prototypes.AccessoriesForCategory(SpriteAccessoryCategories.HumanHair);
|
||||
|
||||
var newHairStyle = random.Pick(HairStyles.HairStylesMap.Keys.ToList());
|
||||
var newHairStyle = random.Pick(hairStyles).ID;
|
||||
|
||||
var newFacialHairStyle = sex == Sex.Female
|
||||
? HairStyles.DefaultFacialHairStyle
|
||||
: random.Pick(HairStyles.FacialHairStylesMap.Keys.ToList());
|
||||
: random.Pick(facialHairStyles).ID;
|
||||
|
||||
var newHairColor = random.Pick(HairStyles.RealisticHairColors);
|
||||
newHairColor = newHairColor
|
||||
@@ -108,24 +110,17 @@ namespace Content.Shared.Preferences
|
||||
|
||||
public static HumanoidCharacterAppearance EnsureValid(HumanoidCharacterAppearance appearance)
|
||||
{
|
||||
string hairStyleName;
|
||||
if (!HairStyles.HairStylesMap.ContainsKey(appearance.HairStyleName))
|
||||
var mgr = IoCManager.Resolve<SpriteAccessoryManager>();
|
||||
var hairStyleId = appearance.HairStyleId;
|
||||
if (!mgr.IsValidAccessoryInCategory(hairStyleId, SpriteAccessoryCategories.HumanHair))
|
||||
{
|
||||
hairStyleName = HairStyles.DefaultHairStyle;
|
||||
}
|
||||
else
|
||||
{
|
||||
hairStyleName = appearance.HairStyleName;
|
||||
hairStyleId = HairStyles.DefaultHairStyle;
|
||||
}
|
||||
|
||||
string facialHairStyleName;
|
||||
if (!HairStyles.FacialHairStylesMap.ContainsKey(appearance.FacialHairStyleName))
|
||||
var facialHairStyleId = appearance.HairStyleId;
|
||||
if (!mgr.IsValidAccessoryInCategory(hairStyleId, SpriteAccessoryCategories.HumanFacialHair))
|
||||
{
|
||||
facialHairStyleName = HairStyles.DefaultFacialHairStyle;
|
||||
}
|
||||
else
|
||||
{
|
||||
facialHairStyleName = appearance.FacialHairStyleName;
|
||||
facialHairStyleId = HairStyles.DefaultFacialHairStyle;
|
||||
}
|
||||
|
||||
var hairColor = ClampColor(appearance.HairColor);
|
||||
@@ -134,9 +129,9 @@ namespace Content.Shared.Preferences
|
||||
var skinColor = ClampColor(appearance.SkinColor);
|
||||
|
||||
return new HumanoidCharacterAppearance(
|
||||
hairStyleName,
|
||||
hairStyleId,
|
||||
hairColor,
|
||||
facialHairStyleName,
|
||||
facialHairStyleId,
|
||||
facialHairColor,
|
||||
eyeColor,
|
||||
skinColor);
|
||||
@@ -145,9 +140,9 @@ namespace Content.Shared.Preferences
|
||||
public bool MemberwiseEquals(ICharacterAppearance maybeOther)
|
||||
{
|
||||
if (maybeOther is not HumanoidCharacterAppearance other) return false;
|
||||
if (HairStyleName != other.HairStyleName) return false;
|
||||
if (HairStyleId != other.HairStyleId) return false;
|
||||
if (!HairColor.Equals(other.HairColor)) return false;
|
||||
if (FacialHairStyleName != other.FacialHairStyleName) return false;
|
||||
if (FacialHairStyleId != other.FacialHairStyleId) return false;
|
||||
if (!FacialHairColor.Equals(other.FacialHairColor)) return false;
|
||||
if (!EyeColor.Equals(other.EyeColor)) return false;
|
||||
if (!SkinColor.Equals(other.SkinColor)) return false;
|
||||
|
||||
@@ -21,11 +21,12 @@ namespace Content.Shared.Preferences
|
||||
[Serializable, NetSerializable]
|
||||
public class HumanoidCharacterProfile : ICharacterProfile
|
||||
{
|
||||
public const int MinimumAge = 18;
|
||||
public const int MaximumAge = 120;
|
||||
public const int MaxNameLength = 32;
|
||||
|
||||
private readonly Dictionary<string, JobPriority> _jobPriorities;
|
||||
private readonly List<string> _antagPreferences;
|
||||
public static int MinimumAge = 18;
|
||||
public static int MaximumAge = 120;
|
||||
public static int MaxNameLength = 32;
|
||||
|
||||
private HumanoidCharacterProfile(
|
||||
string name,
|
||||
@@ -85,7 +86,20 @@ namespace Content.Shared.Preferences
|
||||
|
||||
public static HumanoidCharacterProfile Default()
|
||||
{
|
||||
return Random();
|
||||
return new(
|
||||
"John Doe",
|
||||
MinimumAge,
|
||||
Sex.Male,
|
||||
Gender.Male,
|
||||
HumanoidCharacterAppearance.Default(),
|
||||
ClothingPreference.Jumpsuit,
|
||||
BackpackPreference.Backpack,
|
||||
new Dictionary<string, JobPriority>
|
||||
{
|
||||
{SharedGameTicker.OverflowJob, JobPriority.High}
|
||||
},
|
||||
PreferenceUnavailableMode.SpawnAsOverflow,
|
||||
new List<string>());
|
||||
}
|
||||
|
||||
public static HumanoidCharacterProfile Random()
|
||||
|
||||
Reference in New Issue
Block a user