SKREEEEEE (#3706)
* Import bird sprites and define basic mob. * SKREEEEEEEEE * Move hair styles to new sprite accessory prototypes. Basic stuff, no multi-species stuff yet. * Vox hair styles and clothes * Make HumanoidCharacterProfile.Default() a static default to fix tests. Usages that wanted the previous random behavior now call Random(). * Remove names from hair style prototypes. (They're in localization files) * Update Content.Shared/Actions/ActionType.cs (sk)reeee github Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using Content.Shared.Chemistry;
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using Content.Shared.Maps;
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using Content.Shared.Preferences.Appearance;
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using Robust.Shared.ContentPack;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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@@ -19,6 +20,7 @@ namespace Content.Shared
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public override void PreInit()
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{
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IoCManager.InjectDependencies(this);
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SharedContentIoC.Register();
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Localization.Init();
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}
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@@ -33,6 +35,7 @@ namespace Content.Shared
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_initTileDefinitions();
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CheckReactions();
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IoCManager.Resolve<SpriteAccessoryManager>().Initialize();
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}
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private void CheckReactions()
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