* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Pieter-Jan Briers
2021-03-28 08:26:32 +02:00
committed by GitHub
parent 5ed935f30a
commit 0ac4c0e85c
101 changed files with 2440 additions and 505 deletions

View File

@@ -3,6 +3,7 @@ using System;
using System.Collections.Generic;
using Content.Shared.Chemistry;
using Content.Shared.Maps;
using Content.Shared.Preferences.Appearance;
using Robust.Shared.ContentPack;
using Robust.Shared.IoC;
using Robust.Shared.Log;
@@ -19,6 +20,7 @@ namespace Content.Shared
public override void PreInit()
{
IoCManager.InjectDependencies(this);
SharedContentIoC.Register();
Localization.Init();
}
@@ -33,6 +35,7 @@ namespace Content.Shared
_initTileDefinitions();
CheckReactions();
IoCManager.Resolve<SpriteAccessoryManager>().Initialize();
}
private void CheckReactions()